Plasma Engine  2.0
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plPropertyAnimAssetDocument Class Reference
Inheritance diagram for plPropertyAnimAssetDocument:

Public Member Functions

 plPropertyAnimAssetDocument (plStringView sDocumentPath)
 
void SetAnimationDurationTicks (plUInt64 uiNumTicks)
 
plUInt64 GetAnimationDurationTicks () const
 
plTime GetAnimationDurationTime () const
 
void AdjustDuration ()
 
bool SetScrubberPosition (plUInt64 uiTick)
 
plUInt64 GetScrubberPosition () const
 
void SetPlayAnimation (bool bPlay)
 
bool GetPlayAnimation () const
 
void SetRepeatAnimation (bool bRepeat)
 
bool GetRepeatAnimation () const
 
void ExecuteAnimationPlaybackStep ()
 
const plPropertyAnimationTrackGetTrack (const plUuid &trackGuid) const
 
plPropertyAnimationTrackGetTrack (const plUuid &trackGuid)
 
plStatus CanAnimate (const plDocumentObject *pObject, const plAbstractProperty *pProp, plVariant index, plPropertyAnimTarget::Enum target) const
 
plUuid FindTrack (const plDocumentObject *pObject, const plAbstractProperty *pProp, plVariant index, plPropertyAnimTarget::Enum target) const
 
plUuid CreateTrack (const plDocumentObject *pObject, const plAbstractProperty *pProp, plVariant index, plPropertyAnimTarget::Enum target)
 
plUuid FindCurveCp (const plUuid &trackGuid, plInt64 iTickX)
 
plUuid InsertCurveCpAt (const plUuid &trackGuid, plInt64 iTickX, double fNewPosY)
 
plUuid FindGradientColorCp (const plUuid &trackGuid, plInt64 iTickX)
 
plUuid InsertGradientColorCpAt (const plUuid &trackGuid, plInt64 iTickX, const plColorGammaUB &color)
 
plUuid FindGradientAlphaCp (const plUuid &trackGuid, plInt64 iTickX)
 
plUuid InsertGradientAlphaCpAt (const plUuid &trackGuid, plInt64 iTickX, plUInt8 uiAlpha)
 
plUuid FindGradientIntensityCp (const plUuid &trackGuid, plInt64 iTickX)
 
plUuid InsertGradientIntensityCpAt (const plUuid &trackGuid, plInt64 iTickX, float fIntensity)
 
plUuid InsertEventTrackCpAt (plInt64 iTickX, const char *szValue)
 
virtual plManipulatorSearchStrategy GetManipulatorSearchStrategy () const override
 Needed by plManipulatorManager to know where to look for the manipulator attributes.
 
- Public Member Functions inherited from plSimpleAssetDocument< plPropertyAnimationTrackGroup, plGameObjectContextDocument >
 plSimpleAssetDocument (plStringView sDocumentPath, plAssetDocEngineConnection engineConnectionType, bool bEnableDefaultLighting=false)
 
 plSimpleAssetDocument (plDocumentObjectManager *pObjectManager, plStringView sDocumentPath, plAssetDocEngineConnection engineConnectionType, bool bEnableDefaultLighting=false)
 
const plPropertyAnimationTrackGroupGetProperties () const
 
plPropertyAnimationTrackGroupGetProperties ()
 
plDocumentObjectGetPropertyObject ()
 
- Public Member Functions inherited from plGameObjectContextDocument
 plGameObjectContextDocument (plStringView sDocumentPath, plDocumentObjectManager *pObjectManager, plAssetDocEngineConnection engineConnectionType=plAssetDocEngineConnection::FullObjectMirroring)
 
plStatus SetContext (plUuid documentGuid, plUuid objectGuid)
 
plUuid GetContextDocumentGuid () const
 
plUuid GetContextObjectGuid () const
 
const plDocumentObjectGetContextObject () const
 
- Public Member Functions inherited from plGameObjectDocument
 plGameObjectDocument (plStringView sDocumentPath, plDocumentObjectManager *pObjectManager, plAssetDocEngineConnection engineConnectionType=plAssetDocEngineConnection::FullObjectMirroring)
 
virtual plEditorInputContextGetEditorInputContextOverride () override
 Allows to return a single input context that currently overrides all others (in priority).
 
void SelectionManagerEventHandler (const plSelectionManagerEvent &e)
 
void ObjectPropertyEventHandler (const plDocumentObjectPropertyEvent &e)
 
void ObjectStructureEventHandler (const plDocumentObjectStructureEvent &e)
 
void ObjectEventHandler (const plDocumentObjectEvent &e)
 
void TriggerShowSelectionInScenegraph () const
 
void TriggerFocusOnSelection (bool bAllViews) const
 
void TriggerSnapPivotToGrid () const
 
void TriggerSnapEachObjectToGrid () const
 
void SnapCameraToObject ()
 Moves the editor camera to the same position as the selected object.
 
void MoveCameraHere ()
 Moves the camera to the current picking position.
 
plStatus CreateGameObjectHere ()
 Creates an empty game object at the current picking position.
 
void ScheduleSendObjectSelection ()
 
void SendObjectSelection ()
 Sends the current object selection, but only if it was modified or specifically tagged for resending with ScheduleSendObjectSelection().
 
bool GetAddAmbientLight () const
 
void SetAddAmbientLight (bool b)
 
float GetSimulationSpeed () const
 
void SetSimulationSpeed (float f)
 
bool GetRenderSelectionOverlay () const
 
void SetRenderSelectionOverlay (bool b)
 
bool GetRenderVisualizers () const
 
void SetRenderVisualizers (bool b)
 
bool GetRenderShapeIcons () const
 
void SetRenderShapeIcons (bool b)
 
bool GetPickTransparent () const
 
void SetPickTransparent (bool b)
 
void DetermineNodeName (const plDocumentObject *pObject, const plUuid &prefabGuid, plStringBuilder &out_sResult, QIcon *out_pIcon=nullptr) const
 Generates a good name for pObject. Queries the "Name" property, child components and asset properties, if necessary.
 
void QueryCachedNodeName (const plDocumentObject *pObject, plStringBuilder &out_sResult, plUuid *out_pPrefabGuid=nullptr, QIcon *out_pIcon=nullptr) const
 Similar to DetermineNodeName() but prefers to return the last cached value from scene meta data. This is more efficient, but may give an outdated result.
 
void GenerateFullDisplayName (const plDocumentObject *pRoot, plStringBuilder &out_sFullPath) const
 Creates a full "path" to a scene object for display in UIs. No guarantee for uniqueness.
 
void SetActiveEditTool (const plRTTI *pEditToolType)
 Makes an edit tool of the given type active. Allocates a new one, if necessary. Only works when SetEditToolConfigDelegate() is set.
 
plGameObjectEditToolGetActiveEditTool () const
 Returns the currently active edit tool (nullptr for none).
 
bool IsActiveEditTool (const plRTTI *pEditToolType) const
 Checks whether an edit tool of the given type, or nullptr for none, is active.
 
void SetEditToolConfigDelegate (plDelegate< void(plGameObjectEditTool *)> configDelegate)
 Needs to be called by some higher level code (usually the DocumentWindow) to react to newly created edit tools to configure them (call plGameObjectEditTool::ConfigureTool()).
 
void SetGizmoWorldSpace (bool bWorldSpace)
 
bool GetGizmoWorldSpace () const
 
void SetGizmoMoveParentOnly (bool bMoveParent)
 
bool GetGizmoMoveParentOnly () const
 
void ComputeTopLevelSelectedGameObjects (plDeque< plSelectedGameObject > &out_selection)
 Finds all objects that are selected at the top level, ie. none of their parents is selected.
 
virtual void HandleEngineMessage (const plEditorEngineDocumentMsg *pMsg) override
 Handles all messages received from the corresponding plEngineProcessDocumentContext on the engine process.
 
void SetGlobalTransform (const plDocumentObject *pObject, const plTransform &t, plUInt8 uiTransformationChanges) const
 Sets the new global transformation of the given object. The transformationChanges bitmask (of type TransformationChanges) allows to tell the system that, e.g. only translation has changed and thus some work can be spared.
 
void SetGlobalTransformParentOnly (const plDocumentObject *pObject, const plTransform &t, plUInt8 uiTransformationChanges) const
 Same as SetGlobalTransform, except that all children will keep their current global transform (thus their local transforms are adjusted)
 
plTransform GetGlobalTransform (const plDocumentObject *pObject) const
 Returns a cached value for the global transform of the given object, if available. Otherwise it calls ComputeGlobalTransform().
 
plTransform ComputeGlobalTransform (const plDocumentObject *pObject) const
 Computes the global transform of the parent and combines it with the local transform of the given object. This function does not return a cached value, but always computes it. It does update the internal cache for later reads though.
 
virtual plResult ComputeObjectTransformation (const plDocumentObject *pObject, plTransform &out_result) const override
 Traverses the pObject hierarchy up until it hits an plGameObject, then computes the global transform of that.
 
- Public Member Functions inherited from plAssetDocument
 plAssetDocument (plStringView sDocumentPath, plDocumentObjectManager *pObjectManager, plAssetDocEngineConnection engineConnectionType)
 
EngineStatus GetEngineStatus () const
 Returns the current state of the engine process side of this document.
 
virtual plVariant GetCreateEngineMetaData () const
 Passed into plEngineProcessDocumentContext::Initialize on the engine process side. Allows the document to provide additional data to the engine process during context creation.
 
bool SendMessageToEngine (plEditorEngineDocumentMsg *pMessage) const
 Sends a message to the corresponding plEngineProcessDocumentContext on the engine process.
 
plEditorEngineConnectionGetEditorEngineConnection () const
 Returns the plEditorEngineConnection for this document.
 
void AddSyncObject (plEditorEngineSyncObject *pSync) const
 Registers a sync object for this document. It will be mirrored to the plEngineProcessDocumentContext on the engine process.
 
void RemoveSyncObject (plEditorEngineSyncObject *pSync) const
 Removes a previously registered sync object. It will be removed on the engine process side.
 
plEditorEngineSyncObjectFindSyncObject (const plUuid &guid) const
 Returns the sync object registered under the given guid.
 
plEditorEngineSyncObjectFindSyncObject (const plRTTI *pType) const
 Returns the first sync object registered with the given type.
 
void SyncObjectsToEngine () const
 Sends messages to sync all sync objects to the engine process side.
 
void SendDocumentOpenMessage (bool bOpen)
 
virtual void SetCommonAssetUiState (plCommonAssetUiState::Enum state, double value)
 Override this to handle a change to a common asset state differently.
 
virtual double GetCommonAssetUiState (plCommonAssetUiState::Enum state) const
 Override this to return custom values for a common asset state.
 
plAssetDocumentManagerGetAssetDocumentManager () const
 
const plAssetDocumentInfoGetAssetDocumentInfo () const
 
plBitflags< plAssetDocumentFlagsGetAssetFlags () const
 
const plAssetDocumentTypeDescriptorGetAssetDocumentTypeDescriptor () const
 
plTransformStatus TransformAsset (plBitflags< plTransformFlags > transformFlags, const plPlatformProfile *pAssetProfile=nullptr)
 Transforms an asset. Typically not called manually but by the curator which takes care of dependencies first.
 
plTransformStatus CreateThumbnail ()
 Updates the thumbnail of the asset. Should never be called manually. Called only by the curator which takes care of dependencies first.
 
plUInt16 GetAssetTypeVersion () const
 Returns the RTTI type version of this asset document type. E.g. when the algorithm to transform an asset changes, Increase the RTTI version. This will ensure that assets get re-transformed, even though their settings and dependencies might not have changed.
 
- Public Member Functions inherited from plDocument
 plDocument (plStringView sPath, plDocumentObjectManager *pDocumentObjectManagerImpl)
 
bool IsModified () const
 
bool IsReadOnly () const
 
const plUuid GetGuid () const
 
const plDocumentObjectManagerGetObjectManager () const
 
plDocumentObjectManagerGetObjectManager ()
 
plSelectionManagerGetSelectionManager () const
 
plCommandHistoryGetCommandHistory () const
 
virtual plObjectAccessorBaseGetObjectAccessor () const
 
virtual void GetSupportedMimeTypesForPasting (plHybridArray< plString, 4 > &out_mimeTypes) const
 Whether this document supports pasting the given mime format into it.
 
virtual bool CopySelectedObjects (plAbstractObjectGraph &out_objectGraph, plStringBuilder &out_sMimeType) const
 Creates the abstract graph of data to be copied and returns the mime type for the clipboard to identify the data.
 
virtual bool Paste (const plArrayPtr< PasteInfo > &info, const plAbstractObjectGraph &objectGraph, bool bAllowPickedPosition, plStringView sMimeType)
 
void BroadcastInterDocumentMessage (plReflectedClass *pMessage, plDocument *pSender)
 This will deliver the message to all open documents. The documents may respond, e.g. by modifying the content of the message.
 
virtual void OnInterDocumentMessage (plReflectedClass *pMessage, plDocument *pSender)
 Called on all documents when BroadcastInterDocumentMessage() is called.
 
virtual void DeleteSelectedObjects () const
 
const plSet< plString > & GetUnknownObjectTypes () const
 
plUInt32 GetUnknownObjectTypeInstances () const
 
void SetAddToResetFilesList (bool b)
 If disabled, this document will not be put into the recent files list.
 
bool GetAddToRecentFilesList () const
 Whether this document shall be put into the recent files list.
 
void ShowDocumentStatus (const plFormatString &msg) const
 Broadcasts a status message event. The window that displays the document may show this in some form, e.g. in the status bar.
 
plStringView GetDocumentPath () const
 Returns the absolute path to the document.
 
plStatus SaveDocument (bool bForce=false)
 Saves the document, if it is modified. If bForce is true, the document will be written, even if it is not considered modified.
 
plTaskGroupID SaveDocumentAsync (AfterSaveCallback callback, bool bForce=false)
 
void DocumentRenamed (plStringView sNewDocumentPath)
 
plStatus LoadDocument ()
 
void EnsureVisible ()
 Brings the corresponding window to the front.
 
plDocumentManagerGetDocumentManager () const
 
bool HasWindowBeenRequested () const
 
const plDocumentTypeDescriptorGetDocumentTypeDescriptor () const
 
plStringView GetDocumentTypeName () const
 Returns the document's type name. Same as GetDocumentTypeDescriptor()->m_sDocumentTypeName.
 
const plDocumentInfoGetDocumentInfo () const
 
virtual bool CanEngineProcessBeRestarted () const
 Asks the document whether a restart of the engine process is allowed at this time.
 
bool IsMainDocument () const
 Returns whether this document is a main document, i.e. self contained.
 
bool IsSubDocument () const
 Returns whether this document is a sub-document, i.e. is part of another document.
 
const plDocumentGetMainDocument () const
 In case this is a sub-document, returns the main document this belongs to. Otherwise 'this' is returned.
 
const plDocumentGetActiveSubDocument () const
 At any given time, only the active sub-document can be edited. This returns the active sub-document which can also be this document itself. Changes to the active sub-document are generally triggered by plDocumentObjectStructureEvent::Type::AfterReset.
 
plDocumentGetMainDocument ()
 
plDocumentGetActiveSubDocument ()
 
virtual bool ArePrefabsAllowed () const
 Whether the document allows to create prefabs in it. This may note be allowed for prefab documents themselves, to prevent nested prefabs.
 
virtual void UpdatePrefabs ()
 Updates ALL prefabs in the document with the latest changes. Merges the current prefab templates with the instances in the document.
 
void RevertPrefabs (const plDeque< const plDocumentObject * > &selection)
 Resets the given objects to their template prefab state, if they have local modifications.
 
virtual void UnlinkPrefabs (const plDeque< const plDocumentObject * > &selection)
 Removes the link between a prefab instance and its template, turning the instance into a regular object.
 
virtual plStatus CreatePrefabDocumentFromSelection (plStringView sFile, const plRTTI *pRootType, plDelegate< void(plAbstractObjectNode *)> adjustGraphNodeCB={}, plDelegate< void(plDocumentObject *)> adjustNewNodesCB={}, plDelegate< void(plAbstractObjectGraph &graph, plDynamicArray< plAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={})
 
virtual plStatus CreatePrefabDocument (plStringView sFile, plArrayPtr< const plDocumentObject * > rootObjects, const plUuid &invPrefabSeed, plUuid &out_newDocumentGuid, plDelegate< void(plAbstractObjectNode *)> adjustGraphNodeCB={}, bool bKeepOpen=false, plDelegate< void(plAbstractObjectGraph &graph, plDynamicArray< plAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={})
 
virtual plUuid ReplaceByPrefab (const plDocumentObject *pRootObject, plStringView sPrefabFile, const plUuid &prefabAsset, const plUuid &prefabSeed, bool bEnginePrefab)
 
virtual plUuid RevertPrefab (const plDocumentObject *pObject)
 
- Public Member Functions inherited from plReflectedClass
virtual const plRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const plRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
PL_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Public Attributes

plEvent< const plPropertyAnimAssetDocumentEvent & > m_PropertyAnimEvents
 
- Public Attributes inherited from plGameObjectContextDocument
plEvent< const plGameObjectContextEvent & > m_GameObjectContextEvents
 
- Public Attributes inherited from plGameObjectDocument
plEvent< const plGameObjectEvent & > m_GameObjectEvents
 
plUniquePtr< plObjectMetaData< plUuid, plGameObjectMetaData > > m_GameObjectMetaData
 
- Public Attributes inherited from plAssetDocument
plEvent< const plEditorEngineDocumentMsg * > m_ProcessMessageEvent
 
plEvent< const plCommonAssetUiState & > m_CommonAssetUiChangeEvent
 Used to broadcast state change events for common asset states.
 
- Public Attributes inherited from plDocument
plUniquePtr< plObjectMetaData< plUuid, plDocumentObjectMetaData > > m_DocumentObjectMetaData
 
plEvent< const plDocumentEvent & > m_EventsOne
 
plEvent< const plObjectAccessorChangeEvent & > m_ObjectAccessorChangeEvents
 

Protected Member Functions

virtual plTransformStatus InternalTransformAsset (plStreamWriter &stream, plStringView sOutputTag, const plPlatformProfile *pAssetProfile, const plAssetFileHeader &AssetHeader, plBitflags< plTransformFlags > transformFlags) override
 Override this and write the transformed file for the given szOutputTag into the given stream.
 
virtual void InitializeAfterLoading (bool bFirstTimeCreation) override
 
- Protected Member Functions inherited from plSimpleAssetDocument< plPropertyAnimationTrackGroup, plGameObjectContextDocument >
virtual plStatus InternalLoadDocument () override
 
void ApplyNativePropertyChangesToObjectManager (bool bForceIndexBasedRemapping=false)
 
virtual plDocumentInfoCreateDocumentInfo () override
 
- Protected Member Functions inherited from plGameObjectDocument
void SubscribeGameObjectEventHandlers ()
 
void UnsubscribeGameObjectEventHandlers ()
 
void GameObjectDocumentEventHandler (const plGameObjectDocumentEvent &e)
 
void InvalidateGlobalTransformValue (const plDocumentObject *pObject) const
 
virtual void SendGameWorldToEngine ()
 Sends the current state of the scene to the engine process. This is typically done after scene load or when the world might have deviated on the engine side (after play the game etc.)
 
virtual void AttachMetaDataBeforeSaving (plAbstractObjectGraph &graph) const override
 
virtual void RestoreMetaDataAfterLoading (const plAbstractObjectGraph &graph, bool bUndoable) override
 
- Protected Member Functions inherited from plAssetDocument
void EngineConnectionEventHandler (const plEditorEngineProcessConnection::Event &e)
 
void AddPrefabDependencies (const plDocumentObject *pObject, plAssetDocumentInfo *pInfo) const
 Adds all prefab dependencies to the plAssetDocumentInfo object. Called automatically by UpdateAssetDocumentInfo()
 
void AddReferences (const plDocumentObject *pObject, plAssetDocumentInfo *pInfo, bool bInsidePrefab) const
 Crawls through all asset properties of pObject and adds all string properties that have a plAssetBrowserAttribute as a dependency to pInfo. Automatically called by UpdateAssetDocumentInfo()
 
plTransformStatus DoTransformAsset (const plPlatformProfile *pAssetProfile, plBitflags< plTransformFlags > transformFlags)
 
plUInt64 GetDocumentHash () const
 Computes the hash from all document objects.
 
void GetChildHash (const plDocumentObject *pObject, plUInt64 &inout_uiHash) const
 Computes the hash for one document object and combines it with the given hash.
 
virtual void InternalGetMetaDataHash (const plDocumentObject *pObject, plUInt64 &inout_uiHash) const
 Computes the hash for transform relevant meta data of the given document object and combines it with the given hash.
 
virtual plTaskGroupID InternalSaveDocument (AfterSaveCallback callback) override
 Overrides the base function to call UpdateAssetDocumentInfo() to update the settings hash.
 
virtual void InternalAfterSaveDocument () override
 Implements auto transform on save.
 
virtual void InitializeAfterLoadingAndSaving () override
 
virtual plTransformStatus InternalCreateThumbnail (const ThumbnailInfo &thumbnailInfo)
 Override this function to generate a thumbnail. Only called if GetAssetFlags returns plAssetDocumentFlags::SupportsThumbnail.
 
plString GetThumbnailFilePath (plStringView sSubAssetName=plStringView()) const
 Returns the full path to the jpg file in which the thumbnail for this asset is supposed to be.
 
void InvalidateAssetThumbnail (plStringView sSubAssetName=plStringView()) const
 Should be called after manually changing the thumbnail, such that the system will reload it.
 
plStatus RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo, plArrayPtr< plStringView > viewExclusionTags) const
 Requests the engine side to render a thumbnail, will call SaveThumbnail on success.
 
plStatus RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo) const
 
plStatus SaveThumbnail (const plImage &img, const ThumbnailInfo &thumbnailInfo) const
 Saves the given image as the new thumbnail for the asset.
 
plStatus SaveThumbnail (const QImage &img, const ThumbnailInfo &thumbnailInfo) const
 Saves the given image as the new thumbnail for the asset.
 
void AppendThumbnailInfo (plStringView sThumbnailFile, const ThumbnailInfo &thumbnailInfo) const
 Appends an asset header containing the thumbnail hash to the file. Each thumbnail is appended by it to check up-to-date state.
 
virtual void UpdateAssetDocumentInfo (plAssetDocumentInfo *pInfo) const
 Override this to add custom data (e.g. additional file dependencies) to the info struct.
 
virtual plTransformStatus InternalTransformAsset (const char *szTargetFile, plStringView sOutputTag, const plPlatformProfile *pAssetProfile, const plAssetFileHeader &AssetHeader, plBitflags< plTransformFlags > transformFlags)
 Only override this function, if the transformed file for the given szOutputTag must be written from another process.
 
plStatus RemoteExport (const plAssetFileHeader &header, const char *szOutputTarget) const
 
- Protected Member Functions inherited from plDocument
void SetModified (bool b)
 
void SetReadOnly (bool b)
 
virtual void BeforeClosing ()
 
void SetUnknownObjectTypes (const plSet< plString > &Types, plUInt32 uiInstances)
 
virtual void UpdatePrefabsRecursive (plDocumentObject *pObject)
 
virtual void UpdatePrefabObject (plDocumentObject *pObject, const plUuid &PrefabAsset, const plUuid &PrefabSeed, plStringView sBasePrefab)
 

Additional Inherited Members

- Public Types inherited from plAssetDocument
enum class  EngineStatus { Unsupported , Disconnected , Initializing , Loaded }
 
- Public Types inherited from plDocument
using AfterSaveCallback = plDelegate<void(plDocument*, plStatus)>
 
- Static Public Member Functions inherited from plGameObjectDocument
static plTransform QueryLocalTransform (const plDocumentObject *pObject)
 Retrieves the local transform property values from the object and combines it into one plTransform.
 
static plSimdTransform QueryLocalTransformSimd (const plDocumentObject *pObject)
 
- Static Public Member Functions inherited from plDocument
static plStatus ReadDocument (plStringView sDocumentPath, plUniquePtr< plAbstractObjectGraph > &ref_pHeader, plUniquePtr< plAbstractObjectGraph > &ref_pObjects, plUniquePtr< plAbstractObjectGraph > &ref_pTypes)
 
static plStatus ReadAndRegisterTypes (const plAbstractObjectGraph &types)
 
- Static Public Member Functions inherited from plNoBase
static const plRTTIGetStaticRTTI ()
 
- Static Public Attributes inherited from plGameObjectDocument
static plEvent< const plGameObjectDocumentEvent & > s_GameObjectDocumentEvents
 
- Static Public Attributes inherited from plDocument
static plEvent< const plDocumentEvent & > s_EventsAny
 
- Protected Attributes inherited from plSimpleAssetDocument< plPropertyAnimationTrackGroup, plGameObjectContextDocument >
plDocumentObjectMirror m_ObjectMirror
 
plRttiConverterContext m_Context
 
plEngineViewLightSettings m_LightSettings
 
- Protected Attributes inherited from plGameObjectDocument
GameModeData m_CurrentMode
 
plEventSubscriptionID m_SelectionManagerEventHandlerID
 
plEventSubscriptionID m_ObjectPropertyEventHandlerID
 
plEventSubscriptionID m_ObjectStructureEventHandlerID
 
plEventSubscriptionID m_ObjectEventHandlerID
 
- Protected Attributes inherited from plAssetDocument
plUniquePtr< plIPCObjectMirrorEditorm_pMirror
 
EngineStatus m_EngineStatus
 
plAssetDocEngineConnection m_EngineConnectionType = plAssetDocEngineConnection::None
 
plEditorEngineConnectionm_pEngineConnection
 
plHashTable< plUuid, plEditorEngineSyncObject * > m_AllSyncObjects
 
plDeque< plEditorEngineSyncObject * > m_SyncObjects
 
plHybridArray< plUuid, 32 > m_DeletedObjects
 
plUInt32 m_uiCommonAssetStateFlags = 0
 
- Protected Attributes inherited from plDocument
plUniquePtr< plDocumentObjectManagerm_pObjectManager
 
plUniquePtr< plCommandHistorym_pCommandHistory
 
plUniquePtr< plSelectionManagerm_pSelectionManager
 
plUniquePtr< plObjectCommandAccessorm_pObjectAccessor
 Default object accessor used by every doc.
 
plDocumentInfom_pDocumentInfo = nullptr
 
const plDocumentTypeDescriptorm_pTypeDescriptor = nullptr
 
plDocumentm_pHostDocument = nullptr
 
plDocumentm_pActiveSubDocument = nullptr
 

Member Function Documentation

◆ GetManipulatorSearchStrategy()

virtual plManipulatorSearchStrategy plPropertyAnimAssetDocument::GetManipulatorSearchStrategy ( ) const
inlineoverridevirtual

Needed by plManipulatorManager to know where to look for the manipulator attributes.

Override this function for document types that use manipulators. The plManipulatorManager will assert that the document type doesn't return 'None' once it is in use.

Reimplemented from plDocument.

◆ InitializeAfterLoading()

void plPropertyAnimAssetDocument::InitializeAfterLoading ( bool bFirstTimeCreation)
overrideprotectedvirtual

◆ InternalTransformAsset()

plTransformStatus plPropertyAnimAssetDocument::InternalTransformAsset ( plStreamWriter & stream,
plStringView sOutputTag,
const plPlatformProfile * pAssetProfile,
const plAssetFileHeader & AssetHeader,
plBitflags< plTransformFlags > transformFlags )
overrideprotectedvirtual

Override this and write the transformed file for the given szOutputTag into the given stream.

The stream already contains the plAssetFileHeader. This is the function to prefer when the asset can be written directly from the editor process. AssetHeader is already written to the stream, but provided as reference.

Parameters
streamData stream to write the asset to.
szOutputTagEither empty for the default output or matches one of the tags defined in plAssetDocumentInfo::m_Outputs.
szPlatformPlatform for which is the output is to be created. Default is 'Default'.
AssetHeaderHeader already written to the stream, provided for reference.
transformFlagsflags that affect the transform process, see plTransformFlags.

Implements plAssetDocument.


The documentation for this class was generated from the following files: