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Plasma Engine
2.0
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Frequently needed asset document states, to prevent code duplication. More...
#include <AssetDocument.h>
Public Types | |
enum | Enum : plUInt32 { Pause = PL_BIT(0) , Restart = PL_BIT(1) , Loop = PL_BIT(2) , SimulationSpeed = PL_BIT(3) , Grid = PL_BIT(4) , Visualizers = PL_BIT(5) } |
Public Attributes | |
Enum | m_State |
double | m_fValue = 0 |
Frequently needed asset document states, to prevent code duplication.