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Plasma Engine
2.0
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What data type an animation modifies. More...
#include <PropertyAnimResource.h>
Public Types | |
enum | Enum { Number , VectorX , VectorY , VectorZ , VectorW , RotationX , RotationY , RotationZ , Color , Default = Number } |
using | StorageType = plUInt8 |
What data type an animation modifies.