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| plScene2Document (plStringView sDocumentPath) |
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const plDocumentObjectManager * | GetSceneObjectManager () const |
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plDocumentObjectManager * | GetSceneObjectManager () |
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plSelectionManager * | GetSceneSelectionManager () const |
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plCommandHistory * | GetSceneCommandHistory () const |
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plObjectAccessorBase * | GetSceneObjectAccessor () const |
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const plObjectMetaData< plUuid, plDocumentObjectMetaData > * | GetSceneDocumentObjectMetaData () const |
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plObjectMetaData< plUuid, plDocumentObjectMetaData > * | GetSceneDocumentObjectMetaData () |
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const plObjectMetaData< plUuid, plGameObjectMetaData > * | GetSceneGameObjectMetaData () const |
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plObjectMetaData< plUuid, plGameObjectMetaData > * | GetSceneGameObjectMetaData () |
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plSelectionManager * | GetLayerSelectionManager () const |
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plStatus | CreateLayer (const char *szName, plUuid &out_layerGuid) |
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plStatus | DeleteLayer (const plUuid &layerGuid) |
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const plUuid & | GetActiveLayer () const |
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plStatus | SetActiveLayer (const plUuid &layerGuid) |
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bool | IsLayerLoaded (const plUuid &layerGuid) const |
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plStatus | SetLayerLoaded (const plUuid &layerGuid, bool bLoaded) |
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void | GetAllLayers (plDynamicArray< plUuid > &out_layerGuids) |
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void | GetLoadedLayers (plDynamicArray< plSceneDocument * > &out_layers) const |
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bool | IsLayerVisible (const plUuid &layerGuid) const |
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plStatus | SetLayerVisible (const plUuid &layerGuid, bool bVisible) |
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const plDocumentObject * | GetLayerObject (const plUuid &layerGuid) const |
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plSceneDocument * | GetLayerDocument (const plUuid &layerGuid) const |
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bool | IsAnyLayerModified () const |
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virtual void | InitializeAfterLoading (bool bFirstTimeCreation) override |
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virtual void | InitializeAfterLoadingAndSaving () override |
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virtual const plDocumentObject * | GetSettingsObject () const override |
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virtual void | HandleEngineMessage (const plEditorEngineDocumentMsg *pMsg) override |
| Handles all messages received from the corresponding plEngineProcessDocumentContext on the engine process.
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virtual plTaskGroupID | InternalSaveDocument (AfterSaveCallback callback) override |
| Overrides the base function to call UpdateAssetDocumentInfo() to update the settings hash.
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virtual void | SendGameWorldToEngine () override |
| Sends the current state of the scene to the engine process. This is typically done after scene load or when the world might have deviated on the engine side (after play the game etc.)
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| plSceneDocument (plStringView sDocumentPath, DocumentType documentType) |
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void | GroupSelection () |
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void | DuplicateSpecial () |
| Opens the Duplicate Special dialog.
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void | DeltaTransform () |
| Opens the 'Delta Transform' dialog.
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void | SnapObjectToCamera () |
| Moves all selected objects to the editor camera position.
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void | AttachToObject () |
| Attaches all selected objects to the selected object.
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void | DetachFromParent () |
| Detaches all selected objects from their current parent.
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void | CopyReference () |
| Puts the GUID of the single selected object into the clipboard.
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plStatus | CreateEmptyObject (bool bAttachToParent, bool bAtPickedPosition) |
| Creates a new empty object, either top-level (selection empty) or as a child of the selected item.
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void | DuplicateSelection () |
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void | ToggleHideSelectedObjects () |
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void | ShowOrHideSelectedObjects (ShowOrHide action) |
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void | ShowOrHideAllObjects (ShowOrHide action) |
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void | HideUnselectedObjects () |
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bool | IsPrefab () const |
| Whether this document represents a prefab or a scene.
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bool | IsObjectEditorPrefab (const plUuid &object, plUuid *out_pPrefabAssetGuid=nullptr) const |
| Determines whether the given object is an editor prefab.
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bool | IsObjectEnginePrefab (const plUuid &object, plUuid *out_pPrefabAssetGuid=nullptr) const |
| Determines whether the given object is an engine prefab.
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virtual bool | ArePrefabsAllowed () const override |
| Nested prefabs are not allowed.
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virtual void | GetSupportedMimeTypesForPasting (plHybridArray< plString, 4 > &out_mimeTypes) const override |
| Whether this document supports pasting the given mime format into it.
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virtual bool | CopySelectedObjects (plAbstractObjectGraph &out_objectGraph, plStringBuilder &out_sMimeType) const override |
| Creates the abstract graph of data to be copied and returns the mime type for the clipboard to identify the data.
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virtual bool | Paste (const plArrayPtr< PasteInfo > &info, const plAbstractObjectGraph &objectGraph, bool bAllowPickedPosition, plStringView sMimeType) override |
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bool | DuplicateSelectedObjects (const plArrayPtr< PasteInfo > &info, const plAbstractObjectGraph &objectGraph, bool bSetSelected) |
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bool | CopySelectedObjects (plAbstractObjectGraph &ref_graph, plMap< plUuid, plUuid > *out_pParents) const |
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bool | PasteAt (const plArrayPtr< PasteInfo > &info, const plVec3 &vPos) |
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bool | PasteAtOrignalPosition (const plArrayPtr< PasteInfo > &info, const plAbstractObjectGraph &objectGraph) |
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virtual void | UpdatePrefabs () override |
| Updates ALL prefabs in the document with the latest changes. Merges the current prefab templates with the instances in the document.
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virtual void | UnlinkPrefabs (const plDeque< const plDocumentObject * > &selection) override |
| Removes the link to the prefab template, making the editor prefab a simple object.
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virtual plUuid | ReplaceByPrefab (const plDocumentObject *pRootObject, plStringView sPrefabFile, const plUuid &prefabAsset, const plUuid &prefabSeed, bool bEnginePrefab) override |
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virtual plUuid | RevertPrefab (const plDocumentObject *pObject) override |
| Reverts all selected editor prefabs to their original template state.
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virtual void | ConvertToEditorPrefab (const plDeque< const plDocumentObject * > &selection) |
| Converts all objects in the selection that are engine prefabs to their respective editor prefab representation.
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virtual void | ConvertToEnginePrefab (const plDeque< const plDocumentObject * > &selection) |
| Converts all objects in the selection that are editor prefabs to their respective engine prefab representation.
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virtual plStatus | CreatePrefabDocumentFromSelection (plStringView sFile, const plRTTI *pRootType, plDelegate< void(plAbstractObjectNode *)> adjustGraphNodeCB={}, plDelegate< void(plDocumentObject *)> adjustNewNodesCB={}, plDelegate< void(plAbstractObjectGraph &graph, plDynamicArray< plAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={}) override |
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GameMode::Enum | GetGameMode () const |
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virtual bool | CanEngineProcessBeRestarted () const override |
| Asks the document whether a restart of the engine process is allowed at this time.
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void | StartSimulateWorld () |
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void | TriggerGameModePlay (bool bUsePickedPositionAsStart) |
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bool | StopGameMode () |
| Stops the world simulation, if it is running. Returns true, when the simulation needed to be stopped.
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plTransformStatus | ExportScene (bool bCreateThumbnail) |
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void | ExportSceneGeometry (const char *szFile, bool bOnlySelection, int iExtractionMode, const plMat3 &mTransform) |
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void | HandleGameModeMsg (const plGameModeMsgToEditor *pMsg) |
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void | HandleObjectStateFromEngineMsg (const plPushObjectStateMsgToEditor *pMsg) |
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void | SendObjectMsg (const plDocumentObject *pObj, plObjectTagMsgToEngine *pMsg) |
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void | SendObjectMsgRecursive (const plDocumentObject *pObj, plObjectTagMsgToEngine *pMsg) |
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const plSceneDocumentSettingsBase * | GetSettingsBase () const |
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template<typename T > |
const T * | GetSettings () const |
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plStatus | CreateExposedProperty (const plDocumentObject *pObject, const plAbstractProperty *pProperty, plVariant index, plExposedSceneProperty &out_key) const |
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plStatus | AddExposedParameter (const char *szName, const plDocumentObject *pObject, const plAbstractProperty *pProperty, plVariant index) |
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plInt32 | FindExposedParameter (const plDocumentObject *pObject, const plAbstractProperty *pProperty, plVariant index) |
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plStatus | RemoveExposedParameter (plInt32 iIndex) |
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void | StoreFavoriteCamera (plUInt8 uiSlot) |
| Stores the current editor camera position in a user preference. Slot can be 0 to 9.
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void | RestoreFavoriteCamera (plUInt8 uiSlot) |
| Applies the previously stored camera position from slot 0 to 9 to the current camera position.
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plResult | JumpToLevelCamera (plUInt8 uiSlot, bool bImmediate) |
| Searches for an plCameraComponent with the 'EditorShortcut' property set to uiSlot and moves the editor camera to that position.
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plResult | CreateLevelCamera (plUInt8 uiSlot) |
| Creates an object with an plCameraComponent at the current editor camera position and sets the 'EditorShortcut' property to uiSlot.
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virtual plManipulatorSearchStrategy | GetManipulatorSearchStrategy () const override |
| Needed by plManipulatorManager to know where to look for the manipulator attributes.
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| plGameObjectDocument (plStringView sDocumentPath, plDocumentObjectManager *pObjectManager, plAssetDocEngineConnection engineConnectionType=plAssetDocEngineConnection::FullObjectMirroring) |
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virtual plEditorInputContext * | GetEditorInputContextOverride () override |
| Allows to return a single input context that currently overrides all others (in priority).
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void | SelectionManagerEventHandler (const plSelectionManagerEvent &e) |
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void | ObjectPropertyEventHandler (const plDocumentObjectPropertyEvent &e) |
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void | ObjectStructureEventHandler (const plDocumentObjectStructureEvent &e) |
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void | ObjectEventHandler (const plDocumentObjectEvent &e) |
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void | TriggerShowSelectionInScenegraph () const |
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void | TriggerFocusOnSelection (bool bAllViews) const |
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void | TriggerSnapPivotToGrid () const |
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void | TriggerSnapEachObjectToGrid () const |
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void | SnapCameraToObject () |
| Moves the editor camera to the same position as the selected object.
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void | MoveCameraHere () |
| Moves the camera to the current picking position.
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plStatus | CreateGameObjectHere () |
| Creates an empty game object at the current picking position.
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void | ScheduleSendObjectSelection () |
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void | SendObjectSelection () |
| Sends the current object selection, but only if it was modified or specifically tagged for resending with ScheduleSendObjectSelection().
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bool | GetAddAmbientLight () const |
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void | SetAddAmbientLight (bool b) |
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float | GetSimulationSpeed () const |
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void | SetSimulationSpeed (float f) |
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bool | GetRenderSelectionOverlay () const |
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void | SetRenderSelectionOverlay (bool b) |
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bool | GetRenderVisualizers () const |
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void | SetRenderVisualizers (bool b) |
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bool | GetRenderShapeIcons () const |
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void | SetRenderShapeIcons (bool b) |
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bool | GetPickTransparent () const |
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void | SetPickTransparent (bool b) |
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void | DetermineNodeName (const plDocumentObject *pObject, const plUuid &prefabGuid, plStringBuilder &out_sResult, QIcon *out_pIcon=nullptr) const |
| Generates a good name for pObject. Queries the "Name" property, child components and asset properties, if necessary.
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void | QueryCachedNodeName (const plDocumentObject *pObject, plStringBuilder &out_sResult, plUuid *out_pPrefabGuid=nullptr, QIcon *out_pIcon=nullptr) const |
| Similar to DetermineNodeName() but prefers to return the last cached value from scene meta data. This is more efficient, but may give an outdated result.
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void | GenerateFullDisplayName (const plDocumentObject *pRoot, plStringBuilder &out_sFullPath) const |
| Creates a full "path" to a scene object for display in UIs. No guarantee for uniqueness.
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void | SetActiveEditTool (const plRTTI *pEditToolType) |
| Makes an edit tool of the given type active. Allocates a new one, if necessary. Only works when SetEditToolConfigDelegate() is set.
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plGameObjectEditTool * | GetActiveEditTool () const |
| Returns the currently active edit tool (nullptr for none).
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bool | IsActiveEditTool (const plRTTI *pEditToolType) const |
| Checks whether an edit tool of the given type, or nullptr for none, is active.
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void | SetEditToolConfigDelegate (plDelegate< void(plGameObjectEditTool *)> configDelegate) |
| Needs to be called by some higher level code (usually the DocumentWindow) to react to newly created edit tools to configure them (call plGameObjectEditTool::ConfigureTool()).
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void | SetGizmoWorldSpace (bool bWorldSpace) |
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bool | GetGizmoWorldSpace () const |
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void | SetGizmoMoveParentOnly (bool bMoveParent) |
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bool | GetGizmoMoveParentOnly () const |
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void | ComputeTopLevelSelectedGameObjects (plDeque< plSelectedGameObject > &out_selection) |
| Finds all objects that are selected at the top level, ie. none of their parents is selected.
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void | SetGlobalTransform (const plDocumentObject *pObject, const plTransform &t, plUInt8 uiTransformationChanges) const |
| Sets the new global transformation of the given object. The transformationChanges bitmask (of type TransformationChanges) allows to tell the system that, e.g. only translation has changed and thus some work can be spared.
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void | SetGlobalTransformParentOnly (const plDocumentObject *pObject, const plTransform &t, plUInt8 uiTransformationChanges) const |
| Same as SetGlobalTransform, except that all children will keep their current global transform (thus their local transforms are adjusted)
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plTransform | GetGlobalTransform (const plDocumentObject *pObject) const |
| Returns a cached value for the global transform of the given object, if available. Otherwise it calls ComputeGlobalTransform().
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plTransform | ComputeGlobalTransform (const plDocumentObject *pObject) const |
| Computes the global transform of the parent and combines it with the local transform of the given object. This function does not return a cached value, but always computes it. It does update the internal cache for later reads though.
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virtual plResult | ComputeObjectTransformation (const plDocumentObject *pObject, plTransform &out_result) const override |
| Traverses the pObject hierarchy up until it hits an plGameObject, then computes the global transform of that.
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| plAssetDocument (plStringView sDocumentPath, plDocumentObjectManager *pObjectManager, plAssetDocEngineConnection engineConnectionType) |
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EngineStatus | GetEngineStatus () const |
| Returns the current state of the engine process side of this document.
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virtual plVariant | GetCreateEngineMetaData () const |
| Passed into plEngineProcessDocumentContext::Initialize on the engine process side. Allows the document to provide additional data to the engine process during context creation.
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bool | SendMessageToEngine (plEditorEngineDocumentMsg *pMessage) const |
| Sends a message to the corresponding plEngineProcessDocumentContext on the engine process.
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plEditorEngineConnection * | GetEditorEngineConnection () const |
| Returns the plEditorEngineConnection for this document.
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void | AddSyncObject (plEditorEngineSyncObject *pSync) const |
| Registers a sync object for this document. It will be mirrored to the plEngineProcessDocumentContext on the engine process.
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void | RemoveSyncObject (plEditorEngineSyncObject *pSync) const |
| Removes a previously registered sync object. It will be removed on the engine process side.
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plEditorEngineSyncObject * | FindSyncObject (const plUuid &guid) const |
| Returns the sync object registered under the given guid.
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plEditorEngineSyncObject * | FindSyncObject (const plRTTI *pType) const |
| Returns the first sync object registered with the given type.
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void | SyncObjectsToEngine () const |
| Sends messages to sync all sync objects to the engine process side.
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void | SendDocumentOpenMessage (bool bOpen) |
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virtual void | SetCommonAssetUiState (plCommonAssetUiState::Enum state, double value) |
| Override this to handle a change to a common asset state differently.
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virtual double | GetCommonAssetUiState (plCommonAssetUiState::Enum state) const |
| Override this to return custom values for a common asset state.
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plAssetDocumentManager * | GetAssetDocumentManager () const |
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const plAssetDocumentInfo * | GetAssetDocumentInfo () const |
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plBitflags< plAssetDocumentFlags > | GetAssetFlags () const |
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const plAssetDocumentTypeDescriptor * | GetAssetDocumentTypeDescriptor () const |
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plTransformStatus | TransformAsset (plBitflags< plTransformFlags > transformFlags, const plPlatformProfile *pAssetProfile=nullptr) |
| Transforms an asset. Typically not called manually but by the curator which takes care of dependencies first.
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plTransformStatus | CreateThumbnail () |
| Updates the thumbnail of the asset. Should never be called manually. Called only by the curator which takes care of dependencies first.
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plUInt16 | GetAssetTypeVersion () const |
| Returns the RTTI type version of this asset document type. E.g. when the algorithm to transform an asset changes, Increase the RTTI version. This will ensure that assets get re-transformed, even though their settings and dependencies might not have changed.
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| plDocument (plStringView sPath, plDocumentObjectManager *pDocumentObjectManagerImpl) |
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bool | IsModified () const |
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bool | IsReadOnly () const |
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const plUuid | GetGuid () const |
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const plDocumentObjectManager * | GetObjectManager () const |
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plDocumentObjectManager * | GetObjectManager () |
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plSelectionManager * | GetSelectionManager () const |
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plCommandHistory * | GetCommandHistory () const |
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virtual plObjectAccessorBase * | GetObjectAccessor () const |
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void | BroadcastInterDocumentMessage (plReflectedClass *pMessage, plDocument *pSender) |
| This will deliver the message to all open documents. The documents may respond, e.g. by modifying the content of the message.
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virtual void | DeleteSelectedObjects () const |
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const plSet< plString > & | GetUnknownObjectTypes () const |
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plUInt32 | GetUnknownObjectTypeInstances () const |
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void | SetAddToResetFilesList (bool b) |
| If disabled, this document will not be put into the recent files list.
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bool | GetAddToRecentFilesList () const |
| Whether this document shall be put into the recent files list.
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void | ShowDocumentStatus (const plFormatString &msg) const |
| Broadcasts a status message event. The window that displays the document may show this in some form, e.g. in the status bar.
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plStringView | GetDocumentPath () const |
| Returns the absolute path to the document.
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plStatus | SaveDocument (bool bForce=false) |
| Saves the document, if it is modified. If bForce is true, the document will be written, even if it is not considered modified.
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plTaskGroupID | SaveDocumentAsync (AfterSaveCallback callback, bool bForce=false) |
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void | DocumentRenamed (plStringView sNewDocumentPath) |
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plStatus | LoadDocument () |
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void | EnsureVisible () |
| Brings the corresponding window to the front.
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plDocumentManager * | GetDocumentManager () const |
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bool | HasWindowBeenRequested () const |
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const plDocumentTypeDescriptor * | GetDocumentTypeDescriptor () const |
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plStringView | GetDocumentTypeName () const |
| Returns the document's type name. Same as GetDocumentTypeDescriptor()->m_sDocumentTypeName.
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const plDocumentInfo * | GetDocumentInfo () const |
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bool | IsMainDocument () const |
| Returns whether this document is a main document, i.e. self contained.
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bool | IsSubDocument () const |
| Returns whether this document is a sub-document, i.e. is part of another document.
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const plDocument * | GetMainDocument () const |
| In case this is a sub-document, returns the main document this belongs to. Otherwise 'this' is returned.
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const plDocument * | GetActiveSubDocument () const |
| At any given time, only the active sub-document can be edited. This returns the active sub-document which can also be this document itself. Changes to the active sub-document are generally triggered by plDocumentObjectStructureEvent::Type::AfterReset.
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plDocument * | GetMainDocument () |
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plDocument * | GetActiveSubDocument () |
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void | RevertPrefabs (const plDeque< const plDocumentObject * > &selection) |
| Resets the given objects to their template prefab state, if they have local modifications.
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virtual plStatus | CreatePrefabDocument (plStringView sFile, plArrayPtr< const plDocumentObject * > rootObjects, const plUuid &invPrefabSeed, plUuid &out_newDocumentGuid, plDelegate< void(plAbstractObjectNode *)> adjustGraphNodeCB={}, bool bKeepOpen=false, plDelegate< void(plAbstractObjectGraph &graph, plDynamicArray< plAbstractObjectNode * > &graphRootNodes)> finalizeGraphCB={}) |
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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|
template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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enum class | DocumentType { Scene
, Prefab
, Layer
} |
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enum class | ShowOrHide { Show
, Hide
} |
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enum class | EngineStatus { Unsupported
, Disconnected
, Initializing
, Loaded
} |
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using | AfterSaveCallback = plDelegate<void(plDocument*, plStatus)> |
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static plTransform | QueryLocalTransform (const plDocumentObject *pObject) |
| Retrieves the local transform property values from the object and combines it into one plTransform.
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|
static plSimdTransform | QueryLocalTransformSimd (const plDocumentObject *pObject) |
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static plStatus | ReadDocument (plStringView sDocumentPath, plUniquePtr< plAbstractObjectGraph > &ref_pHeader, plUniquePtr< plAbstractObjectGraph > &ref_pObjects, plUniquePtr< plAbstractObjectGraph > &ref_pTypes) |
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static plStatus | ReadAndRegisterTypes (const plAbstractObjectGraph &types) |
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static const plRTTI * | GetStaticRTTI () |
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static plEvent< const plGameObjectDocumentEvent & > | s_GameObjectDocumentEvents |
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static plEvent< const plDocumentEvent & > | s_EventsAny |
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void | SetGameMode (GameMode::Enum mode) |
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virtual void | UpdatePrefabObject (plDocumentObject *pObject, const plUuid &PrefabAsset, const plUuid &PrefabSeed, plStringView sBasePrefab) override |
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virtual void | UpdateAssetDocumentInfo (plAssetDocumentInfo *pInfo) const override |
| Override this to add custom data (e.g. additional file dependencies) to the info struct.
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|
template<typename Func > |
void | ApplyRecursive (const plDocumentObject *pObject, Func f) |
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void | EnsureSettingsObjectExist () |
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void | DocumentObjectMetaDataEventHandler (const plObjectMetaData< plUuid, plDocumentObjectMetaData >::EventData &e) |
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void | EngineConnectionEventHandler (const plEditorEngineProcessConnection::Event &e) |
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void | ToolsProjectEventHandler (const plToolsProjectEvent &e) |
|
plStatus | RequestExportScene (const char *szTargetFile, const plAssetFileHeader &header) |
|
virtual plTransformStatus | InternalTransformAsset (const char *szTargetFile, plStringView sOutputTag, const plPlatformProfile *pAssetProfile, const plAssetFileHeader &AssetHeader, plBitflags< plTransformFlags > transformFlags) override |
| Only override this function, if the transformed file for the given szOutputTag must be written from another process.
|
|
virtual plTransformStatus | InternalTransformAsset (plStreamWriter &stream, plStringView sOutputTag, const plPlatformProfile *pAssetProfile, const plAssetFileHeader &AssetHeader, plBitflags< plTransformFlags > transformFlags) override |
| Override this and write the transformed file for the given szOutputTag into the given stream.
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|
plTransformStatus | InternalCreateThumbnail (const ThumbnailInfo &ThumbnailInfo) override |
| Override this function to generate a thumbnail. Only called if GetAssetFlags returns plAssetDocumentFlags::SupportsThumbnail.
|
|
void | SyncObjectHiddenState () |
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void | SyncObjectHiddenState (plDocumentObject *pObject) |
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void | UpdateObjectDebugTargets () |
| Finds all objects that are actively being 'debugged' (or visualized) by the editor and thus should get the debug visualization flag in the runtime.
|
|
virtual void | OnInterDocumentMessage (plReflectedClass *pMessage, plDocument *pSender) override |
| Communication with other document types.
|
|
void | GatherObjectsOfType (plDocumentObject *pRoot, plGatherObjectsOfTypeMsgInterDoc *pMsg) const |
|
void | SubscribeGameObjectEventHandlers () |
|
void | UnsubscribeGameObjectEventHandlers () |
|
void | GameObjectDocumentEventHandler (const plGameObjectDocumentEvent &e) |
|
void | InvalidateGlobalTransformValue (const plDocumentObject *pObject) const |
|
virtual void | AttachMetaDataBeforeSaving (plAbstractObjectGraph &graph) const override |
|
virtual void | RestoreMetaDataAfterLoading (const plAbstractObjectGraph &graph, bool bUndoable) override |
|
void | EngineConnectionEventHandler (const plEditorEngineProcessConnection::Event &e) |
|
void | AddPrefabDependencies (const plDocumentObject *pObject, plAssetDocumentInfo *pInfo) const |
| Adds all prefab dependencies to the plAssetDocumentInfo object. Called automatically by UpdateAssetDocumentInfo()
|
|
void | AddReferences (const plDocumentObject *pObject, plAssetDocumentInfo *pInfo, bool bInsidePrefab) const |
| Crawls through all asset properties of pObject and adds all string properties that have a plAssetBrowserAttribute as a dependency to pInfo. Automatically called by UpdateAssetDocumentInfo()
|
|
virtual plDocumentInfo * | CreateDocumentInfo () override |
|
plTransformStatus | DoTransformAsset (const plPlatformProfile *pAssetProfile, plBitflags< plTransformFlags > transformFlags) |
|
plUInt64 | GetDocumentHash () const |
| Computes the hash from all document objects.
|
|
void | GetChildHash (const plDocumentObject *pObject, plUInt64 &inout_uiHash) const |
| Computes the hash for one document object and combines it with the given hash.
|
|
virtual void | InternalGetMetaDataHash (const plDocumentObject *pObject, plUInt64 &inout_uiHash) const |
| Computes the hash for transform relevant meta data of the given document object and combines it with the given hash.
|
|
virtual void | InternalAfterSaveDocument () override |
| Implements auto transform on save.
|
|
plString | GetThumbnailFilePath (plStringView sSubAssetName=plStringView()) const |
| Returns the full path to the jpg file in which the thumbnail for this asset is supposed to be.
|
|
void | InvalidateAssetThumbnail (plStringView sSubAssetName=plStringView()) const |
| Should be called after manually changing the thumbnail, such that the system will reload it.
|
|
plStatus | RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo, plArrayPtr< plStringView > viewExclusionTags) const |
| Requests the engine side to render a thumbnail, will call SaveThumbnail on success.
|
|
plStatus | RemoteCreateThumbnail (const ThumbnailInfo &thumbnailInfo) const |
|
plStatus | SaveThumbnail (const plImage &img, const ThumbnailInfo &thumbnailInfo) const |
| Saves the given image as the new thumbnail for the asset.
|
|
plStatus | SaveThumbnail (const QImage &img, const ThumbnailInfo &thumbnailInfo) const |
| Saves the given image as the new thumbnail for the asset.
|
|
void | AppendThumbnailInfo (plStringView sThumbnailFile, const ThumbnailInfo &thumbnailInfo) const |
| Appends an asset header containing the thumbnail hash to the file. Each thumbnail is appended by it to check up-to-date state.
|
|
plStatus | RemoteExport (const plAssetFileHeader &header, const char *szOutputTarget) const |
|
void | SetModified (bool b) |
|
void | SetReadOnly (bool b) |
|
virtual plStatus | InternalLoadDocument () |
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virtual void | BeforeClosing () |
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void | SetUnknownObjectTypes (const plSet< plString > &Types, plUInt32 uiInstances) |
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virtual void | UpdatePrefabsRecursive (plDocumentObject *pObject) |
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DocumentType | m_DocumentType = DocumentType::Scene |
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GameMode::Enum | m_GameMode |
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GameModeData | m_GameModeData [3] |
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plDocumentObjectMirror | m_ObjectMirror |
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plRttiConverterContext | m_Context |
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GameModeData | m_CurrentMode |
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plEventSubscriptionID | m_SelectionManagerEventHandlerID |
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plEventSubscriptionID | m_ObjectPropertyEventHandlerID |
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plEventSubscriptionID | m_ObjectStructureEventHandlerID |
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plEventSubscriptionID | m_ObjectEventHandlerID |
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plUniquePtr< plIPCObjectMirrorEditor > | m_pMirror |
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EngineStatus | m_EngineStatus |
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plAssetDocEngineConnection | m_EngineConnectionType = plAssetDocEngineConnection::None |
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plEditorEngineConnection * | m_pEngineConnection |
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plHashTable< plUuid, plEditorEngineSyncObject * > | m_AllSyncObjects |
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plDeque< plEditorEngineSyncObject * > | m_SyncObjects |
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plHybridArray< plUuid, 32 > | m_DeletedObjects |
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plUInt32 | m_uiCommonAssetStateFlags = 0 |
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plUniquePtr< plDocumentObjectManager > | m_pObjectManager |
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plUniquePtr< plCommandHistory > | m_pCommandHistory |
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plUniquePtr< plSelectionManager > | m_pSelectionManager |
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plUniquePtr< plObjectCommandAccessor > | m_pObjectAccessor |
| Default object accessor used by every doc.
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plDocumentInfo * | m_pDocumentInfo = nullptr |
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const plDocumentTypeDescriptor * | m_pTypeDescriptor = nullptr |
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plDocument * | m_pHostDocument = nullptr |
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plDocument * | m_pActiveSubDocument = nullptr |
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