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virtual void | SerializeComponent (plWorldWriter &inout_stream) const override |
| Override this to save the current state of the component to the given stream.
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virtual void | DeserializeComponent (plWorldReader &inout_stream) override |
| Override this to load the current state of the component from the given stream.
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virtual void | GetObjectsInSensorVolume (plDynamicArray< plGameObject * > &out_objects) const override |
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virtual void | DebugDrawSensorShape () const override |
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void | SetSpatialCategory (const char *szCategory) |
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const char * | GetSpatialCategory () const |
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void | SetUpdateRate (const plEnum< plUpdateRate > &updateRate) |
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const plEnum< plUpdateRate > & | GetUpdateRate () const |
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void | SetShowDebugInfo (bool bShow) |
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bool | GetShowDebugInfo () const |
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void | SetColor (plColorGammaUB color) |
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plColorGammaUB | GetColor () const |
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plArrayPtr< const plGameObjectHandle > | GetLastDetectedObjects () const |
| Returns the list of objects that this sensor has detected during its last update.
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bool | RunSensorCheck (plPhysicsWorldModuleInterface *pPhysicsWorldModule, plDynamicArray< plGameObject * > &out_objectsInSensorVolume, plDynamicArray< plGameObjectHandle > &ref_detectedObjects, bool bPostChangeMsg) const |
| Updates the sensor state right now.
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void | SetActiveFlag (bool bEnabled) |
| Sets the active flag of the component, which affects its active state.
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bool | GetActiveFlag () const |
| Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
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bool | IsActive () const |
| Checks whether this component is in an active state.
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bool | IsActiveAndInitialized () const |
| Returns whether this component is active and initialized.
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bool | IsActiveAndSimulating () const |
| Whether the component is currently active and simulation has been started as well.
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plComponentManagerBase * | GetOwningManager () |
| Returns the corresponding manager for this component.
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const plComponentManagerBase * | GetOwningManager () const |
| Returns the corresponding manager for this component.
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plGameObject * | GetOwner () |
| Returns the owner game object if the component is attached to one or nullptr.
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const plGameObject * | GetOwner () const |
| Returns the owner game object if the component is attached to one or nullptr.
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plWorld * | GetWorld () |
| Returns the corresponding world for this component.
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const plWorld * | GetWorld () const |
| Returns the corresponding world for this component.
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plComponentHandle | GetHandle () const |
| Returns a handle to this component.
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plUInt32 | GetUniqueID () const |
| Returns the unique id for this component.
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void | SetUniqueID (plUInt32 uiUniqueID) |
| Sets the unique id for this component.
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void | EnsureInitialized () |
| Ensures that the component is initialized. Must only be called from another component's Initialize callback.
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void | EnsureSimulationStarted () |
| Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
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PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) |
| Sends a message to this component.
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PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) const |
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void | PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const |
| Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
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virtual bool | HandlesMessage (const plMessage &msg) const |
| Returns whether the given Message is handled by this component.
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void | SetUserFlag (plUInt8 uiFlagIndex, bool bSet) |
| Be careful to check which flags may already be in use by base classes.
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bool | GetUserFlag (plUInt8 uiFlagIndex) const |
| Retrieves a custom flag. Index must be between 0 and 7.
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void | SetCreatedByPrefab () |
| Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details.
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bool | WasCreatedByPrefab () const |
| Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component.
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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static const plRTTI * | GetStaticRTTI () |
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virtual void | OnActivated () override |
| This method is called when the component gets activated.
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virtual void | OnDeactivated () override |
| This method is called when the component gets deactivated.
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void | UpdateSpatialCategory () |
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void | UpdateScheduling () |
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void | UpdateDebugInfo () |
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| plComponent () |
| Keep the constructor private or protected in derived classes, so it cannot be called manually.
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bool | IsDynamic () const |
| Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
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virtual plWorldModuleTypeId | GetTypeId () const =0 |
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virtual plComponentMode::Enum | GetMode () const =0 |
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virtual void | Initialize () |
| Can be overridden for basic initialization that depends on a valid hierarchy and position.
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virtual void | Deinitialize () |
| This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
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virtual void | OnSimulationStarted () |
| This method is called once for active components, at the start of the next world update, but only when the world is simulated.
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void | EnableUnhandledMessageHandler (bool enable) |
| By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
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virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
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virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
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bool | IsInitialized () const |
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bool | IsInitializing () const |
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bool | IsSimulationStarted () const |
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plEnum< plUpdateRate > | m_UpdateRate |
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bool | m_bShowDebugInfo = false |
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plColorGammaUB | m_Color = plColorScheme::LightUI(plColorScheme::Orange) |
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plHashedString | m_sSpatialCategory |
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plSpatialData::Category | m_SpatialCategory = plInvalidSpatialDataCategory |
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plDynamicArray< plGameObjectHandle > | m_LastDetectedObjects |
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const plRTTI * | m_pMessageDispatchType = nullptr |
| Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
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