Plasma Engine  2.0
Loading...
Searching...
No Matches
plGameObjectHandle Struct Reference

A handle to a game object. More...

#include <Declarations.h>

Public Member Functions

 PL_DECLARE_HANDLE_TYPE (plGameObjectHandle, plGameObjectId)
 

Friends

class plWorld
 
class plGameObject
 

Detailed Description

A handle to a game object.

Never store a direct pointer to a game object. Always store a handle instead. A pointer to a game object can be received by calling plWorld::TryGetObject with the handle. Note that the object might have been deleted so always check the return value of TryGetObject.


The documentation for this struct was generated from the following file: