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Plasma Engine
2.0
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A handle to a game object. More...
#include <Declarations.h>
Public Member Functions | |
PL_DECLARE_HANDLE_TYPE (plGameObjectHandle, plGameObjectId) | |
Friends | |
class | plWorld |
class | plGameObject |
A handle to a game object.
Never store a direct pointer to a game object. Always store a handle instead. A pointer to a game object can be received by calling plWorld::TryGetObject with the handle. Note that the object might have been deleted so always check the return value of TryGetObject.