Plasma Engine  2.0
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plReflectionFilterPass Class Reference
Inheritance diagram for plReflectionFilterPass:

Public Member Functions

virtual bool GetRenderTargetDescriptions (const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) override
 For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
 
virtual void Execute (const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override
 Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
 
virtual plResult Serialize (plStreamWriter &inout_stream) const override
 
virtual plResult Deserialize (plStreamReader &inout_stream) override
 
plUInt32 GetInputCubemap () const
 
void SetInputCubemap (plUInt32 uiCubemapHandle)
 
- Public Member Functions inherited from plRenderPipelinePass
 plRenderPipelinePass (const char *szName, bool bIsStereoAware=false)
 
void SetName (const char *szName)
 Sets the name of the pass.
 
const char * GetName () const
 returns the name of the pass.
 
bool IsStereoAware () const
 True if the render pipeline pass can handle stereo cameras correctly.
 
virtual plGALTextureHandle QueryTextureProvider (const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc)
 
virtual void InitRenderPipelinePass (const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs)
 After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer.
 
virtual void ExecuteInactive (const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs)
 
virtual void ReadBackProperties (plView *pView)
 Allows for the pass to write data back using plView::SetRenderPassReadBackProperty. E.g. picking results etc.
 
void RenderDataWithCategory (const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter())
 
PL_ALWAYS_INLINE plRenderPipelineGetPipeline ()
 
PL_ALWAYS_INLINE const plRenderPipelineGetPipeline () const
 
- Public Member Functions inherited from plRenderPipelineNode
void InitializePins ()
 
plHashedString GetPinName (const plRenderPipelineNodePin *pPin) const
 
const plRenderPipelineNodePinGetPinByName (const char *szName) const
 
const plRenderPipelineNodePinGetPinByName (plHashedString sName) const
 
const plArrayPtr< const plRenderPipelineNodePin *const > GetInputPins () const
 
const plArrayPtr< const plRenderPipelineNodePin *const > GetOutputPins () const
 
- Public Member Functions inherited from plReflectedClass
virtual const plRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const plRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
PL_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void UpdateFilteredSpecularConstantBuffer (plUInt32 uiMipMapIndex, plUInt32 uiNumMipMaps)
 
void UpdateIrradianceConstantBuffer ()
 

Protected Attributes

plRenderPipelineNodeOutputPin m_PinFilteredSpecular
 
plRenderPipelineNodeOutputPin m_PinAvgLuminance
 
plRenderPipelineNodeOutputPin m_PinIrradianceData
 
float m_fIntensity = 1.0f
 
float m_fSaturation = 1.0f
 
plUInt32 m_uiSpecularOutputIndex = 0
 
plUInt32 m_uiIrradianceOutputIndex = 0
 
plGALTextureHandle m_hInputCubemap
 
plConstantBufferStorageHandle m_hFilteredSpecularConstantBuffer
 
plShaderResourceHandle m_hFilteredSpecularShader
 
plConstantBufferStorageHandle m_hIrradianceConstantBuffer
 
plShaderResourceHandle m_hIrradianceShader
 

Additional Inherited Members

- Static Public Member Functions inherited from plNoBase
static const plRTTIGetStaticRTTI ()
 

Member Function Documentation

◆ Deserialize()

plResult plReflectionFilterPass::Deserialize ( plStreamReader & inout_stream)
overridevirtual

Reimplemented from plRenderPipelinePass.

◆ Execute()

void plReflectionFilterPass::Execute ( const plRenderViewContext & renderViewContext,
const plArrayPtr< plRenderPipelinePassConnection *const > inputs,
const plArrayPtr< plRenderPipelinePassConnection *const > outputs )
overridevirtual

Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.

Implements plRenderPipelinePass.

◆ GetRenderTargetDescriptions()

bool plReflectionFilterPass::GetRenderTargetDescriptions ( const plView & view,
const plArrayPtr< plGALTextureCreationDescription *const > inputs,
plArrayPtr< plGALTextureCreationDescription > outputs )
overridevirtual

For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.

Implements plRenderPipelinePass.

◆ Serialize()

plResult plReflectionFilterPass::Serialize ( plStreamWriter & inout_stream) const
overridevirtual

Reimplemented from plRenderPipelinePass.


The documentation for this class was generated from the following files: