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Plasma Engine
2.0
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Passed to plRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index. More...
#include <RenderPipelinePass.h>
Public Attributes | |
plGALTextureCreationDescription | m_Desc |
plGALTextureHandle | m_TextureHandle |
const plRenderPipelineNodePin * | m_pOutput |
The output pin that this connection spawns from. | |
plHybridArray< const plRenderPipelineNodePin *, 4 > | m_Inputs |
The various input pins this connection is connected to. | |
Passed to plRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index.