Plasma Engine  2.0
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plRenderPipelinePassConnection Struct Reference

Passed to plRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index. More...

#include <RenderPipelinePass.h>

Public Attributes

plGALTextureCreationDescription m_Desc
 
plGALTextureHandle m_TextureHandle
 
const plRenderPipelineNodePinm_pOutput
 The output pin that this connection spawns from.
 
plHybridArray< const plRenderPipelineNodePin *, 4 > m_Inputs
 The various input pins this connection is connected to.
 

Detailed Description

Passed to plRenderPipelinePass::InitRenderPipelinePass to inform about existing connections on each input / output pin index.


The documentation for this struct was generated from the following file: