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plUInt32 | m_uiWidth = 0 |
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plUInt32 | m_uiHeight = 0 |
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plUInt32 | m_uiDepth = 1 |
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plUInt32 | m_uiMipLevelCount = 1 |
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plUInt32 | m_uiArraySize = 1 |
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plEnum< plGALResourceFormat > | m_Format = plGALResourceFormat::Invalid |
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plEnum< plGALMSAASampleCount > | m_SampleCount = plGALMSAASampleCount::None |
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plEnum< plGALTextureType > | m_Type = plGALTextureType::Texture2D |
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bool | m_bAllowShaderResourceView = true |
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bool | m_bAllowUAV = false |
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bool | m_bCreateRenderTarget = false |
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bool | m_bAllowDynamicMipGeneration = false |
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plGALResourceAccess | m_ResourceAccess |
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void * | m_pExisitingNativeObject = nullptr |
| | Can be used to encapsulate existing native textures in objects usable by the GAL.
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The documentation for this struct was generated from the following files: