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bool | GetRenderTargetDescriptions (const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) override |
| For a given input pin configuration, provide the output configuration of this node. Outputs is already resized to the number of output pins.
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void | Execute (const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override |
| Render into outputs. Both inputs and outputs are passed in with actual texture handles. Disconnected pins have a nullptr value in the passed in arrays. You can now create views and render target setups on the fly and fill the output targets with data.
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void | ExecuteInactive (const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override |
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| plRenderPipelinePass (const char *szName, bool bIsStereoAware=false) |
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void | SetName (const char *szName) |
| Sets the name of the pass.
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const char * | GetName () const |
| returns the name of the pass.
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bool | IsStereoAware () const |
| True if the render pipeline pass can handle stereo cameras correctly.
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virtual plGALTextureHandle | QueryTextureProvider (const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc) |
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virtual void | InitRenderPipelinePass (const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) |
| After GetRenderTargetDescriptions was called successfully for each pass, this function is called with the inputs and outputs for review. Disconnected pins have a nullptr value in the passed in arrays. This is the time to create additional resources that are not covered by the pins automatically, e.g. a picking texture or eye adaptation buffer.
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virtual void | ReadBackProperties (plView *pView) |
| Allows for the pass to write data back using plView::SetRenderPassReadBackProperty. E.g. picking results etc.
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virtual plResult | Serialize (plStreamWriter &inout_stream) const |
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virtual plResult | Deserialize (plStreamReader &inout_stream) |
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void | RenderDataWithCategory (const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter()) |
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PL_ALWAYS_INLINE plRenderPipeline * | GetPipeline () |
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PL_ALWAYS_INLINE const plRenderPipeline * | GetPipeline () const |
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void | InitializePins () |
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plHashedString | GetPinName (const plRenderPipelineNodePin *pPin) const |
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const plRenderPipelineNodePin * | GetPinByName (const char *szName) const |
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const plRenderPipelineNodePin * | GetPinByName (plHashedString sName) const |
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const plArrayPtr< const plRenderPipelineNodePin *const > | GetInputPins () const |
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const plArrayPtr< const plRenderPipelineNodePin *const > | GetOutputPins () const |
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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