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Plasma Engine
2.0
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Base class for audio system environment components. More...
#include <AudioSystemComponent.h>
Public Member Functions | |
void | OnActivated () override |
This method is called when the component gets activated. | |
void | OnDeactivated () override |
This method is called when the component gets deactivated. | |
virtual float | GetEnvironmentAmount (plAudioProxyComponent *pProxyComponent) const =0 |
Gets the environment amount for the specified audio proxy component. | |
plAudioSystemDataID | GetEnvironmentId () const |
Gets the ID of the environment in the Audio System. | |
virtual float | GetMaxDistance () const |
Gets the distance from the sphere's origin at which the environment amount will slightly start to decrease. | |
virtual void | SetMaxDistance (float fFadeDistance) |
Sets the distance from the sphere's origin at which the environment amount will slightly start to decrease. | |
void | OverrideEnvironmentAmount (float fValue) |
Overrides the computed environment value with the given one. | |
void | OnSetAmount (plMsgAudioSystemSetEnvironmentAmount &msg) |
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void | Initialize () override |
Can be overridden for basic initialization that depends on a valid hierarchy and position. | |
void | OnSimulationStarted () override |
This method is called once for active components, at the start of the next world update, but only when the world is simulated. | |
void | Deinitialize () override |
This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work. | |
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void | SetActiveFlag (bool bEnabled) |
Sets the active flag of the component, which affects its active state. | |
bool | GetActiveFlag () const |
Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'. | |
bool | IsActive () const |
Checks whether this component is in an active state. | |
bool | IsActiveAndInitialized () const |
Returns whether this component is active and initialized. | |
bool | IsActiveAndSimulating () const |
Whether the component is currently active and simulation has been started as well. | |
plComponentManagerBase * | GetOwningManager () |
Returns the corresponding manager for this component. | |
const plComponentManagerBase * | GetOwningManager () const |
Returns the corresponding manager for this component. | |
plGameObject * | GetOwner () |
Returns the owner game object if the component is attached to one or nullptr. | |
const plGameObject * | GetOwner () const |
Returns the owner game object if the component is attached to one or nullptr. | |
plWorld * | GetWorld () |
Returns the corresponding world for this component. | |
const plWorld * | GetWorld () const |
Returns the corresponding world for this component. | |
plComponentHandle | GetHandle () const |
Returns a handle to this component. | |
plUInt32 | GetUniqueID () const |
Returns the unique id for this component. | |
void | SetUniqueID (plUInt32 uiUniqueID) |
Sets the unique id for this component. | |
virtual void | SerializeComponent (plWorldWriter &inout_stream) const |
Override this to save the current state of the component to the given stream. | |
virtual void | DeserializeComponent (plWorldReader &inout_stream) |
Override this to load the current state of the component from the given stream. | |
void | EnsureInitialized () |
Ensures that the component is initialized. Must only be called from another component's Initialize callback. | |
void | EnsureSimulationStarted () |
Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback. | |
PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) |
Sends a message to this component. | |
PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) const |
void | PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const |
Queues the message for the given phase. The message is processed after the given delay in the corresponding phase. | |
virtual bool | HandlesMessage (const plMessage &msg) const |
Returns whether the given Message is handled by this component. | |
void | SetUserFlag (plUInt8 uiFlagIndex, bool bSet) |
Be careful to check which flags may already be in use by base classes. | |
bool | GetUserFlag (plUInt8 uiFlagIndex) const |
Retrieves a custom flag. Index must be between 0 and 7. | |
void | SetCreatedByPrefab () |
Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details. | |
bool | WasCreatedByPrefab () const |
Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component. | |
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virtual const plRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const plRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Protected Attributes | |
float | m_fMaxDistance |
plString | m_sEnvironmentName |
plColor | m_ShapeColor |
bool | m_bOverrideValue |
float | m_fOverrideValue |
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class plAudioProxyComponent * | m_pProxyComponent {nullptr} |
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const plRTTI * | m_pMessageDispatchType = nullptr |
Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary. | |
Additional Inherited Members | |
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static const plRTTI * | GetStaticRTTI () |
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plAudioSystemDataID | GetEntityId () const |
Get the ID of the entity referenced by the proxy. | |
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virtual void | plAudioSystemComponentIsAbstract ()=0 |
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plComponent () | |
Keep the constructor private or protected in derived classes, so it cannot be called manually. | |
bool | IsDynamic () const |
Returns whether this component is dynamic and thus can only be attached to dynamic game objects. | |
virtual plWorldModuleTypeId | GetTypeId () const =0 |
virtual plComponentMode::Enum | GetMode () const =0 |
void | EnableUnhandledMessageHandler (bool enable) |
By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message. | |
virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) |
When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. | |
virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const |
When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. | |
bool | IsInitialized () const |
bool | IsInitializing () const |
bool | IsSimulationStarted () const |
Base class for audio system environment components.
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nodiscardpure virtual |
Gets the environment amount for the specified audio proxy component.
pProxyComponent | The proxy component for which compute the environment amount. |
Implemented in plAudioBoxEnvironmentComponent, and plAudioSphereEnvironmentComponent.
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overridevirtual |
This method is called when the component gets activated.
By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.
Reimplemented from plComponent.
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overridevirtual |
This method is called when the component gets deactivated.
Upon destruction, a component that is active first gets deactivated. Therefore OnDeactivated() should be used for typical game code cleanup.
Reimplemented from plComponent.
void plAudioSystemEnvironmentComponent::OverrideEnvironmentAmount | ( | float | fValue | ) |
Overrides the computed environment value with the given one.
fValue | The override value. Use a negative value to cancel any previous override. |