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Plasma Engine
2.0
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Implements rendering of particle systems. More...
#include <ParticleRenderer.h>
Classes | |
struct | TempSystemCB |
Public Member Functions | |
virtual void | GetSupportedRenderDataCategories (plHybridArray< plRenderData::Category, 8 > &ref_categories) const override |
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virtual void | GetSupportedRenderDataTypes (plHybridArray< const plRTTI *, 8 > &ref_types) const =0 |
virtual void | RenderBatch (const plRenderViewContext &renderViewContext, const plRenderPipelinePass *pPass, const plRenderDataBatch &batch) const =0 |
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virtual const plRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const plRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Protected Member Functions | |
void | CreateParticleDataBuffer (plGALBufferHandle &inout_hBuffer, plUInt32 uiDataTypeSize, plUInt32 uiNumParticlesPerBatch) |
void | DestroyParticleDataBuffer (plGALBufferHandle &inout_hBuffer) |
void | BindParticleShader (plRenderContext *pRenderContext, const char *szShader) const |
Protected Attributes | |
plShaderResourceHandle | m_hShader |
Additional Inherited Members | |
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static const plRTTI * | GetStaticRTTI () |
Implements rendering of particle systems.
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overridevirtual |
Implements plRenderer.