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Plasma Engine
2.0
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Public Member Functions | |
| void | Reset (const plSkeletonResource *pSkeleton) |
| plAnimPoseGeneratorCommandSampleTrack & | AllocCommandSampleTrack (plUInt32 uiDeterministicID) |
| plAnimPoseGeneratorCommandRestPose & | AllocCommandRestPose () |
| plAnimPoseGeneratorCommandCombinePoses & | AllocCommandCombinePoses () |
| plAnimPoseGeneratorCommandLocalToModelPose & | AllocCommandLocalToModelPose () |
| plAnimPoseGeneratorCommandSampleEventTrack & | AllocCommandSampleEventTrack () |
| plAnimPoseGeneratorCommandAimIK & | AllocCommandAimIK () |
| plAnimPoseGeneratorCommandTwoBoneIK & | AllocCommandTwoBoneIK () |
| const plAnimPoseGeneratorCommand & | GetCommand (plAnimPoseGeneratorCommandID id) const |
| plAnimPoseGeneratorCommand & | GetCommand (plAnimPoseGeneratorCommandID id) |
| plArrayPtr< plMat4 > | GeneratePose (const plGameObject *pSendAnimationEventsTo) |
| void | SetFinalCommand (plAnimPoseGeneratorCommandID cmdId) |
| plAnimPoseGeneratorCommandID | GetFinalCommand () const |
| plArrayPtr< plMat4 > | GetCurrentPose () const |
| const plSkeletonResource * | GetSkeleton () const |