3#include <EditorEngineProcessFramework/IPC/SyncObject.h>
4#include <EditorFramework/EditorFrameworkDLL.h>
5#include <EditorFramework/IPC/EngineProcessConnection.h>
6#include <EditorFramework/IPC/IPCObjectMirrorEditor.h>
7#include <GuiFoundation/DocumentWindow/DocumentWindow.moc.h>
72 void DestroyAllViews();
73 virtual void InternalRedraw()
override;
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
Definition AssetDocument.h:42
Definition EngineProcessConnection.h:108
Base class for all messages that are tied to some document.
Definition EngineProcessMessages.h:151
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Base class for all document windows. Handles the most basic document window management.
Definition DocumentWindow.moc.h:34
Base class for all document windows that need a connection to the engine process, and might want to r...
Definition EngineDocumentWindow.moc.h:37
Frequently needed asset document states, to prevent code duplication.
Definition AssetDocument.h:26
Definition ViewRenderSettings.h:26
Definition EngineDocumentWindow.moc.h:21
Definition EngineViewWidget.moc.h:19