An extractor that can be instantiated in a render pipeline, to define manually which objects should be rendered with a selection outline.
More...
#include <Extractor.h>
|
|
| plSelectedObjectsExtractor (const char *szName="ExplicitlySelectedObjectsExtractor") |
| |
| virtual const plDeque< plGameObjectHandle > * | GetSelection () override |
| |
| virtual plResult | Serialize (plStreamWriter &inout_stream) const override |
| |
| virtual plResult | Deserialize (plStreamReader &inout_stream) override |
| |
|
void | SetSelectionContext (plSelectedObjectsContext *pSelectionContext) |
| | The context is typically set through an plView, through plView::SetExtractorProperty("<name>", "SelectionContext", pointer);.
|
| |
|
plSelectedObjectsContext * | GetSelectionContext () const |
| |
|
virtual const plRTTI * | GetDynamicRTTI () const |
| |
|
bool | IsInstanceOf (const plRTTI *pType) const |
| | Returns whether the type of this instance is of the given type or derived from it.
|
| |
|
template<typename T > |
| PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| | Returns whether the type of this instance is of the given type or derived from it.
|
| |
|
|
static const plRTTI * | GetStaticRTTI () |
| |
An extractor that can be instantiated in a render pipeline, to define manually which objects should be rendered with a selection outline.
- See also
- plSelectedObjectsContext
◆ Deserialize()
◆ GetSelection()
◆ Serialize()
The documentation for this class was generated from the following files:
- Code/Engine/RendererCore/Pipeline/Extractor.h
- Code/Engine/RendererCore/Pipeline/Implementation/Extractor.cpp