An extractor that can be instantiated in a render pipeline, to define manually which objects should be rendered with a selection outline.
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#include <Extractor.h>
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| plSelectedObjectsExtractor (const char *szName="ExplicitlySelectedObjectsExtractor") |
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virtual const plDeque< plGameObjectHandle > * | GetSelection () override |
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virtual plResult | Serialize (plStreamWriter &inout_stream) const override |
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virtual plResult | Deserialize (plStreamReader &inout_stream) override |
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void | SetSelectionContext (plSelectedObjectsContext *pSelectionContext) |
| The context is typically set through an plView, through plView::SetExtractorProperty("<name>", "SelectionContext", pointer);.
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plSelectedObjectsContext * | GetSelectionContext () const |
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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static const plRTTI * | GetStaticRTTI () |
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An extractor that can be instantiated in a render pipeline, to define manually which objects should be rendered with a selection outline.
- See also
- plSelectedObjectsContext
◆ Deserialize()
◆ GetSelection()
◆ Serialize()
The documentation for this class was generated from the following files:
- Code/Engine/RendererCore/Pipeline/Extractor.h
- Code/Engine/RendererCore/Pipeline/Implementation/Extractor.cpp