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| plSelectedObjectsExtractorBase (const char *szName="SelectedObjectsExtractor") |
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virtual void | Extract (const plView &view, const plDynamicArray< const plGameObject * > &visibleObjects, plExtractedRenderData &ref_extractedRenderData) override |
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virtual const plDeque< plGameObjectHandle > * | GetSelection ()=0 |
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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static const plRTTI * | GetStaticRTTI () |
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◆ Extract()
The documentation for this class was generated from the following files:
- Code/Engine/RendererCore/Pipeline/Extractor.h
- Code/Engine/RendererCore/Pipeline/Implementation/Extractor.cpp