3#include <EditorEngineProcessFramework/EngineProcess/ViewRenderSettings.h>
4#include <EditorFramework/DocumentWindow/EngineDocumentWindow.moc.h>
5#include <EditorPluginRmlUi/RmlUiAsset/RmlUiAsset.h>
6#include <ToolsFoundation/Object/DocumentObjectManager.h>
20 virtual void InternalRedraw()
override;
Definition AssetDocument.h:42
Base class for all document windows that need a connection to the engine process, and might want to r...
Definition EngineDocumentWindow.moc.h:37
Definition RmlUiAssetWindow.moc.h:11
virtual const char * GetWindowLayoutGroupName() const override
The 'GroupName' is used for serializing window layouts. It should be unique among different window ty...
Definition RmlUiAssetWindow.moc.h:17
Definition RmlUiAsset.h:10
Definition ViewRenderSettings.h:26