17 plUInt16 m_uiMaxTrailPoints;
18 float m_fSnapshotFraction;
23 bool m_bApplyObjectTransform =
true;
24 plTime m_TotalEffectLifeTime;
25 plUInt8 m_uiNumVariationsX = 1;
26 plUInt8 m_uiNumVariationsY = 1;
27 plUInt8 m_uiNumFlipbookAnimationsX = 1;
28 plUInt8 m_uiNumFlipbookAnimationsY = 1;
30 float m_fDistortionStrength = 0;
32 float m_fNormalCurvature = 0.5f;
33 float m_fLightDirectionality = 0.5f;
Implements rendering of particle systems.
Definition ParticleRenderer.h:16
Definition TrailRenderer.h:12
Implements rendering of a trail particle systems.
Definition TrailRenderer.h:38
Definition Declarations.h:51