3#include <Core/ResourceManager/Resource.h>
4#include <Foundation/Tracks/ColorGradient.h>
5#include <Foundation/Tracks/Curve1D.h>
6#include <Foundation/Tracks/EventTrack.h>
7#include <Foundation/Types/SharedPtr.h>
8#include <GameEngine/GameEngineDLL.h>
13 using StorageType = plUInt8;
38 using StorageType = plUInt8;
60 const plRTTI* m_pComponentRtti =
nullptr;
78 plTime m_AnimationDuration;
106 virtual void UpdateMemoryUsage(
MemoryUsage& out_NewMemoryUsage)
override;
A color curve for animating colors.
Definition ColorGradient.h:15
A 1D curve for animating a single value over time.
Definition Curve1D.h:29
Definition DynamicArray.h:81
An event track is a time line that contains named events.
Definition EventTrack.h:15
Definition PropertyAnimResource.h:92
This class holds information about reflected types. Each instance represents one type that is known t...
Definition RTTI.h:30
Base class for reference counted objects.
Definition RefCounted.h:52
The base class for all resources.
Definition Resource.h:10
A Shared ptr manages a shared object and destroys that object when no one references it anymore....
Definition SharedPtr.h:10
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Definition PropertyAnimResource.h:69
A custom enum implementation that allows to define the underlying storage type to control its memory ...
Definition Enum.h:37
Definition PropertyAnimResource.h:64
Definition PropertyAnimResource.h:55
plString m_sObjectSearchSequence
Sequence of named objects to search for the target.
Definition PropertyAnimResource.h:56
plString m_sComponentType
Empty to reference the game object properties (position etc.)
Definition PropertyAnimResource.h:57
Describes how an animation should be played back.
Definition PropertyAnimResource.h:37
Enum
Definition PropertyAnimResource.h:41
@ Once
Play the animation once from start to end and then stop.
Definition PropertyAnimResource.h:42
@ Loop
Play the animation from start to end, then loop back to the start and repeat indefinitely.
Definition PropertyAnimResource.h:43
@ BackAndForth
Play the animation from start to end, then reverse direction and play from end to start,...
Definition PropertyAnimResource.h:44
Definition PropertyAnimResource.h:77
What data type an animation modifies.
Definition PropertyAnimResource.h:12
Enum
Definition PropertyAnimResource.h:16
@ VectorY
The y coordinate of a vector.
Definition PropertyAnimResource.h:19
@ Color
A color.
Definition PropertyAnimResource.h:25
@ RotationY
The y coordinate of a rotation.
Definition PropertyAnimResource.h:23
@ RotationX
The x coordinate of a rotation.
Definition PropertyAnimResource.h:22
@ RotationZ
The z coordinate of a rotation.
Definition PropertyAnimResource.h:24
@ VectorZ
The z coordinate of a vector.
Definition PropertyAnimResource.h:20
@ Number
A single value.
Definition PropertyAnimResource.h:17
@ VectorX
The x coordinate of a vector.
Definition PropertyAnimResource.h:18
@ VectorW
The w coordinate of a vector.
Definition PropertyAnimResource.h:21
Describes in which loading state a resource currently is, and how many different quality levels there...
Definition Declarations.h:102
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12