3#include <Core/ResourceManager/ResourceHandle.h>
4#include <Foundation/Math/Rect.h>
5#include <RendererCore/Pipeline/RenderData.h>
9namespace plRmlUiInternal
13 PL_DECLARE_POD_TYPE();
22 plUInt32 m_uiTriangleCount = 0;
34 bool m_bEnableScissorRect =
false;
35 bool m_bTransformScissorRect =
false;
45 : m_Batches(pAllocator)
Base class for all memory allocators.
Definition Allocator.h:23
A 8bit per channel unsigned normalized (values interpreted as 0-1) color storage format that represen...
Definition Color8UNorm.h:61
Definition DynamicArray.h:81
Definition RendererFoundationDLL.h:418
static plMat4Template< float > MakeIdentity()
Definition Mat4_inl.h:75
Base class for all render data. Render data must contain all information that is needed to render the...
Definition RenderData.h:14
Definition RmlUiRenderData.h:40
Definition RmlUiRenderData.h:29
Definition RmlUiRenderData.h:21
Definition RmlUiRenderData.h:12