Plasma Engine
2.0
Loading...
Searching...
No Matches
SkyRenderPass.h
1
#pragma once
2
3
#include <RendererCore/Pipeline/Passes/ForwardRenderPass.h>
4
6
class
PL_RENDERERCORE_DLL
plSkyRenderPass
:
public
plForwardRenderPass
7
{
8
PL_ADD_DYNAMIC_REFLECTION(
plSkyRenderPass
,
plForwardRenderPass
);
9
10
public
:
11
plSkyRenderPass
(
const
char
* szName =
"SkyRenderPass"
);
12
~plSkyRenderPass
();
13
14
protected
:
15
virtual
void
RenderObjects(
const
plRenderViewContext
& renderViewContext)
override
;
16
};
plForwardRenderPass
A standard forward render pass that renders into the color target.
Definition
ForwardRenderPass.h:23
plSkyRenderPass
A forward render pass that renders all sky objects into the color target.
Definition
SkyRenderPass.h:7
plRenderViewContext
Definition
Declarations.h:51
Code
Engine
RendererCore
Pipeline
Passes
SkyRenderPass.h
Generated by
1.11.0