Plasma Engine  2.0
Loading...
Searching...
No Matches
SkyRenderPass.h
1#pragma once
2
3#include <RendererCore/Pipeline/Passes/ForwardRenderPass.h>
4
6class PL_RENDERERCORE_DLL plSkyRenderPass : public plForwardRenderPass
7{
8 PL_ADD_DYNAMIC_REFLECTION(plSkyRenderPass, plForwardRenderPass);
9
10public:
11 plSkyRenderPass(const char* szName = "SkyRenderPass");
13
14protected:
15 virtual void RenderObjects(const plRenderViewContext& renderViewContext) override;
16};
A standard forward render pass that renders into the color target.
Definition ForwardRenderPass.h:23
A forward render pass that renders all sky objects into the color target.
Definition SkyRenderPass.h:7
Definition Declarations.h:51