3#include <EditorFramework/Assets/AssetDocumentManager.h>
4#include <Foundation/Types/Status.h>
17 static const char*
const s_szShaderOutputTag;
25 virtual bool GeneratesProfileSpecificAssets()
const override {
return false; }
Definition AssetDocumentManager.h:13
Definition DocumentObjectBase.h:11
Definition DynamicArray.h:81
Definition MaterialAssetManager.h:7
virtual plString GetRelativeOutputFileName(const plAssetDocumentTypeDescriptor *pTypeDescriptor, plStringView sDataDirectory, plStringView sDocumentPath, plStringView sOutputTag, const plPlatformProfile *pAssetProfile) const override
Relative to 'AssetCache' folder.
Definition MaterialAssetManager.cpp:38
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
Definition Declarations.h:89
Definition DocumentManager.h:65