Plasma Engine  2.0
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plLSAOPass Member List

This is the complete list of members for plLSAOPass, including all inherited members.

AddLinesForDirection(const plVec3I32 &imageResolution, const plVec2I32 &sampleDir, plUInt32 lineIndex, plDynamicArray< LineInstruction > &outinLineInstructions, plUInt32 &outinTotalNumberOfSamples) (defined in plLSAOPass)plLSAOPassprotected
Deserialize(plStreamReader &inout_stream) override (defined in plLSAOPass)plLSAOPassvirtual
DestroyLineSweepData()plLSAOPassprotected
Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) overrideplLSAOPassvirtual
ExecuteInactive(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override (defined in plLSAOPass)plLSAOPassvirtual
GetDepthCutoffDistance() const (defined in plLSAOPass)plLSAOPass
GetDynamicRTTI() const (defined in plReflectedClass)plReflectedClassinlinevirtual
GetInputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetLineSamplePixelOffset() const (defined in plLSAOPass)plLSAOPassinline
GetLineToLinePixelOffset() const (defined in plLSAOPass)plLSAOPassinline
GetName() constplRenderPipelinePass
GetOcclusionFalloff() const (defined in plLSAOPass)plLSAOPass
GetOutputPins() const (defined in plRenderPipelineNode)plRenderPipelineNodeinline
GetPinByName(const char *szName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinByName(plHashedString sName) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPinName(const plRenderPipelineNodePin *pPin) const (defined in plRenderPipelineNode)plRenderPipelineNode
GetPipeline() (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetPipeline() const (defined in plRenderPipelinePass)plRenderPipelinePassinline
GetRenderTargetDescriptions(const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) overrideplLSAOPassvirtual
GetStaticRTTI() (defined in plNoBase)plNoBaseinlinestatic
InitializePins() (defined in plRenderPipelineNode)plRenderPipelineNode
InitRenderPipelinePass(const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) overrideplLSAOPassvirtual
IsInstanceOf(const plRTTI *pType) constplReflectedClass
IsInstanceOf() constplReflectedClassinline
IsStereoAware() constplRenderPipelinePassinline
m_bConstantsDirty (defined in plLSAOPass)plLSAOPassprotected
m_bDistributedGathering (defined in plLSAOPass)plLSAOPassprotected
m_bSweepDataDirty (defined in plLSAOPass)plLSAOPassprotected
m_DepthCompareFunction (defined in plLSAOPass)plLSAOPassprotected
m_fDepthCutoffDistance (defined in plLSAOPass)plLSAOPassprotected
m_fOcclusionFalloff (defined in plLSAOPass)plLSAOPassprotected
m_hLineInfoBufferplLSAOPassprotected
m_hLineSweepCB (defined in plLSAOPass)plLSAOPassprotected
m_hLineSweepInfoSRV (defined in plLSAOPass)plLSAOPassprotected
m_hLineSweepOutputBufferplLSAOPassprotected
m_hLineSweepOutputSRV (defined in plLSAOPass)plLSAOPassprotected
m_hLineSweepOutputUAV (defined in plLSAOPass)plLSAOPassprotected
m_hShaderAverage (defined in plLSAOPass)plLSAOPassprotected
m_hShaderGather (defined in plLSAOPass)plLSAOPassprotected
m_hShaderLineSweep (defined in plLSAOPass)plLSAOPassprotected
m_iLineSamplePixelOffsetFactor (defined in plLSAOPass)plLSAOPassprotected
m_iLineToLinePixelOffset (defined in plLSAOPass)plLSAOPassprotected
m_PinDepthInput (defined in plLSAOPass)plLSAOPassprotected
m_PinOutput (defined in plLSAOPass)plLSAOPassprotected
m_uiNumSweepLinesplLSAOPassprotected
plLSAOPass() (defined in plLSAOPass)plLSAOPass
plReflectedClass()=default (defined in plReflectedClass)plReflectedClass
plRenderPipelinePass(const char *szName, bool bIsStereoAware=false) (defined in plRenderPipelinePass)plRenderPipelinePass
QueryTextureProvider(const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc)plRenderPipelinePassinlinevirtual
ReadBackProperties(plView *pView)plRenderPipelinePassvirtual
RenderDataWithCategory(const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter()) (defined in plRenderPipelinePass)plRenderPipelinePass
Serialize(plStreamWriter &inout_stream) const override (defined in plLSAOPass)plLSAOPassvirtual
SetDepthCutoffDistance(float fDepthCutoffDistance) (defined in plLSAOPass)plLSAOPass
SetLineSamplePixelOffset(plUInt32 uiPixelOffset) (defined in plLSAOPass)plLSAOPass
SetLineToLinePixelOffset(plUInt32 uiPixelOffset) (defined in plLSAOPass)plLSAOPass
SetName(const char *szName)plRenderPipelinePass
SetOcclusionFalloff(float fFalloff) (defined in plLSAOPass)plLSAOPass
SetupLineSweepData(const plVec3I32 &imageResolution) (defined in plLSAOPass)plLSAOPassprotected
~plLSAOPass() (defined in plLSAOPass)plLSAOPass
~plReflectedClass()=default (defined in plReflectedClass)plReflectedClassvirtual
~plRenderPipelineNode()=default (defined in plRenderPipelineNode)plRenderPipelineNodevirtual
~plRenderPipelinePass() (defined in plRenderPipelinePass)plRenderPipelinePass