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Plasma Engine
2.0
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This is the complete list of members for plLSAOPass, including all inherited members.
AddLinesForDirection(const plVec3I32 &imageResolution, const plVec2I32 &sampleDir, plUInt32 lineIndex, plDynamicArray< LineInstruction > &outinLineInstructions, plUInt32 &outinTotalNumberOfSamples) (defined in plLSAOPass) | plLSAOPass | protected |
Deserialize(plStreamReader &inout_stream) override (defined in plLSAOPass) | plLSAOPass | virtual |
DestroyLineSweepData() | plLSAOPass | protected |
Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override | plLSAOPass | virtual |
ExecuteInactive(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override (defined in plLSAOPass) | plLSAOPass | virtual |
GetDepthCutoffDistance() const (defined in plLSAOPass) | plLSAOPass | |
GetDynamicRTTI() const (defined in plReflectedClass) | plReflectedClass | inlinevirtual |
GetInputPins() const (defined in plRenderPipelineNode) | plRenderPipelineNode | inline |
GetLineSamplePixelOffset() const (defined in plLSAOPass) | plLSAOPass | inline |
GetLineToLinePixelOffset() const (defined in plLSAOPass) | plLSAOPass | inline |
GetName() const | plRenderPipelinePass | |
GetOcclusionFalloff() const (defined in plLSAOPass) | plLSAOPass | |
GetOutputPins() const (defined in plRenderPipelineNode) | plRenderPipelineNode | inline |
GetPinByName(const char *szName) const (defined in plRenderPipelineNode) | plRenderPipelineNode | |
GetPinByName(plHashedString sName) const (defined in plRenderPipelineNode) | plRenderPipelineNode | |
GetPinName(const plRenderPipelineNodePin *pPin) const (defined in plRenderPipelineNode) | plRenderPipelineNode | |
GetPipeline() (defined in plRenderPipelinePass) | plRenderPipelinePass | inline |
GetPipeline() const (defined in plRenderPipelinePass) | plRenderPipelinePass | inline |
GetRenderTargetDescriptions(const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) override | plLSAOPass | virtual |
GetStaticRTTI() (defined in plNoBase) | plNoBase | inlinestatic |
InitializePins() (defined in plRenderPipelineNode) | plRenderPipelineNode | |
InitRenderPipelinePass(const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override | plLSAOPass | virtual |
IsInstanceOf(const plRTTI *pType) const | plReflectedClass | |
IsInstanceOf() const | plReflectedClass | inline |
IsStereoAware() const | plRenderPipelinePass | inline |
m_bConstantsDirty (defined in plLSAOPass) | plLSAOPass | protected |
m_bDistributedGathering (defined in plLSAOPass) | plLSAOPass | protected |
m_bSweepDataDirty (defined in plLSAOPass) | plLSAOPass | protected |
m_DepthCompareFunction (defined in plLSAOPass) | plLSAOPass | protected |
m_fDepthCutoffDistance (defined in plLSAOPass) | plLSAOPass | protected |
m_fOcclusionFalloff (defined in plLSAOPass) | plLSAOPass | protected |
m_hLineInfoBuffer | plLSAOPass | protected |
m_hLineSweepCB (defined in plLSAOPass) | plLSAOPass | protected |
m_hLineSweepInfoSRV (defined in plLSAOPass) | plLSAOPass | protected |
m_hLineSweepOutputBuffer | plLSAOPass | protected |
m_hLineSweepOutputSRV (defined in plLSAOPass) | plLSAOPass | protected |
m_hLineSweepOutputUAV (defined in plLSAOPass) | plLSAOPass | protected |
m_hShaderAverage (defined in plLSAOPass) | plLSAOPass | protected |
m_hShaderGather (defined in plLSAOPass) | plLSAOPass | protected |
m_hShaderLineSweep (defined in plLSAOPass) | plLSAOPass | protected |
m_iLineSamplePixelOffsetFactor (defined in plLSAOPass) | plLSAOPass | protected |
m_iLineToLinePixelOffset (defined in plLSAOPass) | plLSAOPass | protected |
m_PinDepthInput (defined in plLSAOPass) | plLSAOPass | protected |
m_PinOutput (defined in plLSAOPass) | plLSAOPass | protected |
m_uiNumSweepLines | plLSAOPass | protected |
plLSAOPass() (defined in plLSAOPass) | plLSAOPass | |
plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | |
plRenderPipelinePass(const char *szName, bool bIsStereoAware=false) (defined in plRenderPipelinePass) | plRenderPipelinePass | |
QueryTextureProvider(const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc) | plRenderPipelinePass | inlinevirtual |
ReadBackProperties(plView *pView) | plRenderPipelinePass | virtual |
RenderDataWithCategory(const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter()) (defined in plRenderPipelinePass) | plRenderPipelinePass | |
Serialize(plStreamWriter &inout_stream) const override (defined in plLSAOPass) | plLSAOPass | virtual |
SetDepthCutoffDistance(float fDepthCutoffDistance) (defined in plLSAOPass) | plLSAOPass | |
SetLineSamplePixelOffset(plUInt32 uiPixelOffset) (defined in plLSAOPass) | plLSAOPass | |
SetLineToLinePixelOffset(plUInt32 uiPixelOffset) (defined in plLSAOPass) | plLSAOPass | |
SetName(const char *szName) | plRenderPipelinePass | |
SetOcclusionFalloff(float fFalloff) (defined in plLSAOPass) | plLSAOPass | |
SetupLineSweepData(const plVec3I32 &imageResolution) (defined in plLSAOPass) | plLSAOPass | protected |
~plLSAOPass() (defined in plLSAOPass) | plLSAOPass | |
~plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | virtual |
~plRenderPipelineNode()=default (defined in plRenderPipelineNode) | plRenderPipelineNode | virtual |
~plRenderPipelinePass() (defined in plRenderPipelinePass) | plRenderPipelinePass |