3#include <AudioSystemPlugin/AudioSystemPluginDLL.h>
5#include <AudioSystemPlugin/Components/AudioSystemComponent.h>
26 void plAudioSystemComponentIsAbstract()
override {}
41 [[nodiscard]]
float GetRadius()
const;
46 void SetRadius(
float fRadius);
Component that represent an audio entity in the scene graph.
Definition AudioProxyComponent.h:30
Component used to apply environment effects in a sphere shape.
Definition AudioSphereEnvironmentComponent.h:12
Base class for audio system component manager which need to update their states (eg....
Definition AudioSystemComponent.h:14
Base class for audio system environment components.
Definition AudioSystemComponent.h:67
virtual float GetEnvironmentAmount(plAudioProxyComponent *pProxyComponent) const =0
Gets the environment amount for the specified audio proxy component.
void Initialize() override
Can be overridden for basic initialization that depends on a valid hierarchy and position.
Definition AudioSystemComponent.cpp:46
void Deinitialize() override
This method is called before the component is destroyed. A derived type can override this method to d...
Definition AudioSystemComponent.cpp:84
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13