Plasma Engine  2.0
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CollectionAssetManager.h
1#pragma once
2
3#include <EditorFramework/Assets/AssetDocumentManager.h>
4#include <Foundation/Types/Status.h>
5
7{
9
10public:
13
14 virtual void GetAssetTypesRequiringTransformForSceneExport(plSet<plTempHashedString>& inout_assetTypes) override;
15
16private:
17 void OnDocumentManagerEvent(const plDocumentManager::Event& e);
18
19 virtual void InternalCreateDocument(
20 plStringView sDocumentTypeName, plStringView sPath, bool bCreateNewDocument, plDocument*& out_pDocument, const plDocumentObject* pOpenContext) override;
21 virtual void InternalGetSupportedDocumentTypes(plDynamicArray<const plDocumentTypeDescriptor*>& inout_DocumentTypes) const override;
22
23 virtual bool GeneratesProfileSpecificAssets() const override { return false; }
24
26};
Definition AssetDocumentManager.h:13
Definition CollectionAssetManager.h:7
virtual void GetAssetTypesRequiringTransformForSceneExport(plSet< plTempHashedString > &inout_assetTypes) override
Definition CollectionAssetManager.cpp:34
Definition Document.h:57
Definition DocumentObjectBase.h:11
Definition DynamicArray.h:81
Definition Set.h:238
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
Definition Declarations.h:89
Definition DocumentManager.h:65