3#include <Core/World/Declarations.h>
4#include <Foundation/Communication/Message.h>
17 Type m_Type = Type::Invalid;
47 Type m_Type = Type::Invalid;
Base class for all message types. Each message type has it's own id which is used to dispatch message...
Definition Message.h:22
A handle to a component.
Definition Declarations.h:138
A handle to a game object.
Definition Declarations.h:76
Definition HierarchyChangedMessages.h:22
Definition HierarchyChangedMessages.h:37
Definition HierarchyChangedMessages.h:7