3#include <EditorEngineProcessFramework/EngineProcess/ViewRenderSettings.h>
4#include <EditorFramework/DocumentWindow/EngineDocumentWindow.moc.h>
5#include <EditorPluginKraut/KrautTreeAsset/KrautTreeAsset.h>
6#include <ToolsFoundation/Object/DocumentObjectManager.h>
27 virtual void InternalRedraw()
override;
32 void onBranchTypeSelected(
int index);
36 void QueryObjectBBox(plInt32 iPurpose = 0);
38 void RestoreResource();
Definition AssetDocument.h:42
Base class for all messages that are tied to some document.
Definition EngineProcessMessages.h:151
Definition KrautTreeAsset.h:16
Base class for all document windows that need a connection to the engine process, and might want to r...
Definition EngineDocumentWindow.moc.h:37
Definition KrautTreeAssetWindow.moc.h:12
virtual const char * GetWindowLayoutGroupName() const override
The 'GroupName' is used for serializing window layouts. It should be unique among different window ty...
Definition KrautTreeAssetWindow.moc.h:19
Used by plDocumentObjectManager::m_PropertyEvents.
Definition DocumentObjectManager.h:77
Definition ViewRenderSettings.h:26