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virtual void | Reset () override |
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virtual void | GetDebugDesc (plStringBuilder &inout_sText) override |
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virtual plAiActionResult | Execute (plGameObject &owner, plTime tDiff, plLogInterface *pLog) override |
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virtual void | Cancel (plGameObject &owner) override |
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| plAiAction (const plActionContext &context, const char *szName, ActionType type) |
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virtual void | Execute (const plVariant &value) override |
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| plButtonAction (const plActionContext &context, const char *szName, bool bCheckable, const char *szIconPath) |
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bool | IsEnabled () const |
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void | SetEnabled (bool bEnable, bool bTriggerUpdate=true) |
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bool | IsCheckable () const |
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void | SetCheckable (bool bCheckable, bool bTriggerUpdate=true) |
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bool | IsChecked () const |
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void | SetChecked (bool bChecked, bool bTriggerUpdate=true) |
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bool | IsVisible () const |
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void | SetVisible (bool bVisible, bool bTriggerUpdate=true) |
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| plNamedAction (const plActionContext &context, const char *szName, const char *szIconPath) |
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const char * | GetName () const |
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plStringView | GetAdditionalDisplayString () |
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void | SetAdditionalDisplayString (plStringView sString, bool bTriggerUpdate=true) |
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const char * | GetIconPath () const |
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void | SetIconPath (const char *szIconPath) |
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| plAction (const plActionContext &context) |
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void | TriggerUpdate () |
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const plActionContext & | GetContext () const |
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plActionDescriptorHandle | GetDescriptorHandle () |
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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enum class | ActionType { ProjectSettings
} |
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static const plRTTI * | GetStaticRTTI () |
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bool | m_bCheckable |
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bool | m_bChecked |
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bool | m_bEnabled |
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bool | m_bVisible |
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plString | m_sName |
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plString | m_sAdditionalDisplayString |
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plString | m_sIconPath |
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plActionContext | m_Context |
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◆ Cancel()
◆ Execute()
◆ GetDebugDesc()
◆ Reset()
void plAiActionCCMoveTo::Reset |
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overridevirtual |
The documentation for this class was generated from the following files:
- Code/EnginePlugins/AiPlugin/UtilityAI/Impl/GameAiActions.h
- Code/EnginePlugins/AiPlugin/UtilityAI/Impl/GameAiActions.cpp