3#include <RendererCore/RendererCoreDLL.h>
5#include <Core/ResourceManager/Resource.h>
6#include <Foundation/Containers/DynamicArray.h>
7#include <Foundation/Memory/InstanceDataAllocator.h>
8#include <Foundation/Types/UniquePtr.h>
9#include <RendererCore/AnimationSystem/AnimGraph/AnimGraph.h>
25 const char* GetClipName()
const {
return m_sClipName.
GetData(); }
26 void SetClipName(
const char* szName) { m_sClipName.
Assign(szName); }
28 const char* GetClip()
const;
29 void SetClip(
const char* szName);
41 const plAnimGraph& GetAnimationGraph()
const {
return m_AnimGraph; }
49 virtual void UpdateMemoryUsage(
MemoryUsage& out_NewMemoryUsage)
override;
Definition AnimGraph.h:11
Definition AnimGraphInstance.h:15
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
Definition AnimGraphResource.h:33
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
Definition DynamicArray.h:81
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
void Assign(const char(&string)[N])
Assigning a new string from a string constant is a slow operation, but the hash computation can happe...
const char * GetData() const
Gives access to the actual string data, so you can do all the typical (read-only) string operations o...
Definition HashedString_inl.h:110
All classes that should be dynamically reflectable, need to be derived from this base class.
Definition DynamicRTTI.h:86
The base class for all resources.
Definition Resource.h:10
Interface for binary in (read) streams.
Definition Stream.h:22
Definition AnimGraphResource.h:19
Describes in which loading state a resource currently is, and how many different quality levels there...
Definition Declarations.h:102