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Plasma Engine
2.0
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Internal game object id used by plGameObjectHandle. More...
#include <Declarations.h>
Public Types | |
| using | StorageType = plUInt64 |
Public Member Functions | |
| PL_DECLARE_ID_TYPE (plGameObjectId, 32, 8) | |
| PL_FORCE_INLINE | plGameObjectId (StorageType instanceIndex, plUInt8 uiGeneration, plUInt8 uiWorldIndex=0) |
Public Attributes | ||
| union { | ||
| StorageType m_Data | ||
| struct { | ||
| StorageType m_InstanceIndex: 32 | ||
| StorageType m_Generation: 8 | ||
| StorageType m_WorldIndex: PL_WORLD_INDEX_BITS | ||
| } | ||
| }; | ||
Internal game object id used by plGameObjectHandle.