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Plasma Engine
2.0
|
Internal game object id used by plGameObjectHandle. More...
#include <Declarations.h>
Public Types | |
using | StorageType = plUInt64 |
Public Member Functions | |
PL_DECLARE_ID_TYPE (plGameObjectId, 32, 8) | |
PL_FORCE_INLINE | plGameObjectId (StorageType instanceIndex, plUInt8 uiGeneration, plUInt8 uiWorldIndex=0) |
Public Attributes | ||
union { | ||
StorageType m_Data | ||
struct { | ||
StorageType m_InstanceIndex: 32 | ||
StorageType m_Generation: 8 | ||
StorageType m_WorldIndex: PL_WORLD_INDEX_BITS | ||
} | ||
}; | ||
Internal game object id used by plGameObjectHandle.