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virtual void | SetDebugName (const char *szName) const =0 |
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plArrayPtr< const plShaderResourceBinding > | GetBindingMapping () const |
| Returns the list of shader resources and their binding information. These must be bound before the shader can be used.
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const plShaderResourceBinding * | GetShaderResourceBinding (const plTempHashedString &sName) const |
| Convenience function that finds 'sName' in GetBindingMapping and returns it if present.
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plArrayPtr< const plShaderVertexInputAttribute > | GetVertexInputAttributes () const |
| Returns the list of vertex input attributes. Compute shaders return an empty array.
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| plGALObject (const plGALShaderCreationDescription &description) |
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PL_ALWAYS_INLINE const plGALShaderCreationDescription & | GetDescription () const |
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virtual | ~plRefCounted ()=default |
| Adds a virtual destructor.
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| plRefCountingImpl ()=default |
| Constructor.
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| plRefCountingImpl (const plRefCountingImpl &rhs) |
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void | operator= (const plRefCountingImpl &rhs) |
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plInt32 | AddRef () const |
| Increments the reference counter. Returns the new reference count.
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plInt32 | ReleaseRef () const |
| Decrements the reference counter. Returns the new reference count.
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bool | IsReferenced () const |
| Returns true if the reference count is greater than 0, false otherwise.
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plInt32 | GetRefCount () const |
| Returns the current reference count.
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The documentation for this class was generated from the following files:
- Code/Engine/RendererFoundation/Shader/Shader.h
- Code/Engine/RendererFoundation/Shader/Implementation/Shader.cpp