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Plasma Engine
2.0
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Shader reflection of the vertex shader input. This is needed to figure out how to map a plGALVertexDeclaration to a vertex shader stage. More...
#include <ShaderByteCode.h>
Public Member Functions | |
| PL_DECLARE_MEM_RELOCATABLE_TYPE () | |
Public Attributes | |
| plEnum< plGALVertexAttributeSemantic > | m_eSemantic = plGALVertexAttributeSemantic::Position |
| plEnum< plGALResourceFormat > | m_eFormat = plGALResourceFormat::XYZFloat |
| plUInt8 | m_uiLocation = 0 |
Shader reflection of the vertex shader input. This is needed to figure out how to map a plGALVertexDeclaration to a vertex shader stage.