![]() |
Plasma Engine
2.0
|
Shader reflection of the vertex shader input. This is needed to figure out how to map a plGALVertexDeclaration to a vertex shader stage. More...
#include <ShaderByteCode.h>
Public Member Functions | |
PL_DECLARE_MEM_RELOCATABLE_TYPE () | |
Public Attributes | |
plEnum< plGALVertexAttributeSemantic > | m_eSemantic = plGALVertexAttributeSemantic::Position |
plEnum< plGALResourceFormat > | m_eFormat = plGALResourceFormat::XYZFloat |
plUInt8 | m_uiLocation = 0 |
Shader reflection of the vertex shader input. This is needed to figure out how to map a plGALVertexDeclaration to a vertex shader stage.