Plasma Engine  2.0
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plShaderVertexInputAttribute Struct Reference

Shader reflection of the vertex shader input. This is needed to figure out how to map a plGALVertexDeclaration to a vertex shader stage. More...

#include <ShaderByteCode.h>

Public Member Functions

 PL_DECLARE_MEM_RELOCATABLE_TYPE ()
 

Public Attributes

plEnum< plGALVertexAttributeSemanticm_eSemantic = plGALVertexAttributeSemantic::Position
 
plEnum< plGALResourceFormatm_eFormat = plGALResourceFormat::XYZFloat
 
plUInt8 m_uiLocation = 0
 

Detailed Description

Shader reflection of the vertex shader input. This is needed to figure out how to map a plGALVertexDeclaration to a vertex shader stage.

See also
plGALShaderByteCode

The documentation for this struct was generated from the following file: