Plasma Engine  2.0
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MeshAssetManager.h
1#pragma once
2
3#include <EditorFramework/Assets/AssetDocumentManager.h>
4#include <Foundation/Types/Status.h>
5
7{
8 PL_ADD_DYNAMIC_REFLECTION(plMeshAssetDocumentManager, plAssetDocumentManager);
9
10public:
13
14 virtual plResult OpenPickedDocument(const plDocumentObject* pPickedComponent, plUInt32 uiPartIndex) override;
15
16private:
17 void OnDocumentManagerEvent(const plDocumentManager::Event& e);
18
19 virtual void InternalCreateDocument(
20 plStringView sDocumentTypeName, plStringView sPath, bool bCreateNewDocument, plDocument*& out_pDocument, const plDocumentObject* pOpenContext) override;
21 virtual void InternalGetSupportedDocumentTypes(plDynamicArray<const plDocumentTypeDescriptor*>& inout_DocumentTypes) const override;
22
23 virtual bool GeneratesProfileSpecificAssets() const override { return false; }
24
25private:
27};
Definition AssetDocumentManager.h:13
Definition Document.h:57
Definition DocumentObjectBase.h:11
Definition DynamicArray.h:81
Definition MeshAssetManager.h:7
virtual plResult OpenPickedDocument(const plDocumentObject *pPickedComponent, plUInt32 uiPartIndex) override
Called by the editor to try to open a document for the matching picking result.
Definition MeshAssetManager.cpp:36
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
Definition Declarations.h:89
Definition DocumentManager.h:65
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54