3#include <Core/World/Declarations.h>
4#include <Foundation/Communication/Message.h>
Base class for all message types. Each message type has it's own id which is used to dispatch message...
Definition Message.h:22
A handle to a component.
Definition Declarations.h:138
A handle to a game object.
Definition Declarations.h:76
Definition CollisionMessage.h:7
plVec3 m_vImpulse
The collision impulse applied from object A to object B.
Definition CollisionMessage.h:18
plVec3 m_vNormal
The collision normal on the surface of object B.
Definition CollisionMessage.h:17
plVec3 m_vPosition
The collision position in world space.
Definition CollisionMessage.h:16