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Plasma Engine
2.0
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Implements rendering of skinned meshes. More...
#include <SkinnedMeshRenderer.h>
Public Member Functions | |
virtual void | GetSupportedRenderDataTypes (plHybridArray< const plRTTI *, 8 > &ref_types) const override |
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virtual void | GetSupportedRenderDataCategories (plHybridArray< plRenderData::Category, 8 > &ref_categories) const override |
virtual void | RenderBatch (const plRenderViewContext &renderContext, const plRenderPipelinePass *pPass, const plRenderDataBatch &batch) const override |
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virtual const plRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const plRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Protected Member Functions | |
virtual void | SetAdditionalData (const plRenderViewContext &renderViewContext, const plMeshRenderData *pRenderData) const override |
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virtual void | FillPerInstanceData (plArrayPtr< plPerInstanceData > instanceData, const plRenderDataBatch &batch, plUInt32 uiStartIndex, plUInt32 &out_uiFilteredCount) const |
Static Protected Attributes | |
static plUInt32 | s_uiSkinningBufferUpdates = 0 |
Additional Inherited Members | |
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static const plRTTI * | GetStaticRTTI () |
Implements rendering of skinned meshes.
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overridevirtual |
Reimplemented from plMeshRenderer.
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overrideprotectedvirtual |
Reimplemented from plMeshRenderer.