|
virtual void | SerializeComponent (plWorldWriter &inout_stream) const override |
| Override this to save the current state of the component to the given stream.
|
|
virtual void | DeserializeComponent (plWorldReader &inout_stream) override |
| Override this to load the current state of the component from the given stream.
|
|
void | SetActiveFlag (bool bEnabled) |
| Sets the active flag of the component, which affects its active state.
|
|
bool | GetActiveFlag () const |
| Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
|
|
bool | IsActive () const |
| Checks whether this component is in an active state.
|
|
bool | IsActiveAndInitialized () const |
| Returns whether this component is active and initialized.
|
|
bool | IsActiveAndSimulating () const |
| Whether the component is currently active and simulation has been started as well.
|
|
plComponentManagerBase * | GetOwningManager () |
| Returns the corresponding manager for this component.
|
|
const plComponentManagerBase * | GetOwningManager () const |
| Returns the corresponding manager for this component.
|
|
plGameObject * | GetOwner () |
| Returns the owner game object if the component is attached to one or nullptr.
|
|
const plGameObject * | GetOwner () const |
| Returns the owner game object if the component is attached to one or nullptr.
|
|
plWorld * | GetWorld () |
| Returns the corresponding world for this component.
|
|
const plWorld * | GetWorld () const |
| Returns the corresponding world for this component.
|
|
plComponentHandle | GetHandle () const |
| Returns a handle to this component.
|
|
plUInt32 | GetUniqueID () const |
| Returns the unique id for this component.
|
|
void | SetUniqueID (plUInt32 uiUniqueID) |
| Sets the unique id for this component.
|
|
void | EnsureInitialized () |
| Ensures that the component is initialized. Must only be called from another component's Initialize callback.
|
|
void | EnsureSimulationStarted () |
| Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
|
|
PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) |
| Sends a message to this component.
|
|
PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) const |
|
void | PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const |
| Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
|
|
virtual bool | HandlesMessage (const plMessage &msg) const |
| Returns whether the given Message is handled by this component.
|
|
void | SetUserFlag (plUInt8 uiFlagIndex, bool bSet) |
| Be careful to check which flags may already be in use by base classes.
|
|
bool | GetUserFlag (plUInt8 uiFlagIndex) const |
| Retrieves a custom flag. Index must be between 0 and 7.
|
|
void | SetCreatedByPrefab () |
| Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details.
|
|
bool | WasCreatedByPrefab () const |
| Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component.
|
|
virtual const plRTTI * | GetDynamicRTTI () const |
|
bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
|
|
template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
|
|
|
void | Update () |
|
| plComponent () |
| Keep the constructor private or protected in derived classes, so it cannot be called manually.
|
|
bool | IsDynamic () const |
| Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
|
|
virtual plWorldModuleTypeId | GetTypeId () const =0 |
|
virtual plComponentMode::Enum | GetMode () const =0 |
|
virtual void | Initialize () |
| Can be overridden for basic initialization that depends on a valid hierarchy and position.
|
|
virtual void | Deinitialize () |
| This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
|
|
virtual void | OnActivated () |
| This method is called when the component gets activated.
|
|
virtual void | OnDeactivated () |
| This method is called when the component gets deactivated.
|
|
virtual void | OnSimulationStarted () |
| This method is called once for active components, at the start of the next world update, but only when the world is simulated.
|
|
void | EnableUnhandledMessageHandler (bool enable) |
| By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
|
|
virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
|
|
virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
|
|
bool | IsInitialized () const |
|
bool | IsInitializing () const |
|
bool | IsSimulationStarted () const |
|
Represents the position of the sound listener.