Plasma Engine  2.0
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plHashHelper< plGameObjectHandle > Struct Reference

HashHelper implementation so game object handles can be used as key in a hash table. More...

#include <Declarations.h>

Static Public Member Functions

static PL_ALWAYS_INLINE plUInt32 Hash (plGameObjectHandle value)
 
static PL_ALWAYS_INLINE bool Equal (plGameObjectHandle a, plGameObjectHandle b)
 

Detailed Description

HashHelper implementation so game object handles can be used as key in a hash table.


The documentation for this struct was generated from the following file: