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Plasma Engine
2.0
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HashHelper implementation so game object handles can be used as key in a hash table. More...
#include <Declarations.h>
Static Public Member Functions | |
| static PL_ALWAYS_INLINE plUInt32 | Hash (plGameObjectHandle value) |
| static PL_ALWAYS_INLINE bool | Equal (plGameObjectHandle a, plGameObjectHandle b) |
HashHelper implementation so game object handles can be used as key in a hash table.