Plasma Engine  2.0
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plGameStateWindow Class Reference

A window class that expands a little on plWindow. Default type used by plGameState to create a window. More...

#include <GameStateWindow.h>

Inheritance diagram for plGameStateWindow:

Public Member Functions

 plGameStateWindow (const plWindowCreationDesc &windowdesc, plDelegate< void()> onClickClose={})
 
void ResetOnClickClose (plDelegate< void()> onClickClose)
 
- Public Member Functions inherited from plWindow
 plWindow ()
 Creates empty window instance with standard settings.
 
virtual ~plWindow ()
 Destroys the window if not already done.
 
const plWindowCreationDescGetCreationDescription () const
 Returns the currently active description struct.
 
virtual plSizeU32 GetClientAreaSize () const override
 Returns the size of the client area / ie. the window resolution.
 
virtual plWindowHandle GetNativeWindowHandle () const override
 Returns the platform specific window handle.
 
virtual bool IsFullscreenWindow (bool bOnlyProperFullscreenMode=false) const override
 Returns whether the window covers an entire monitor.
 
virtual bool IsVisible () const override
 Whether the window can potentially be seen by the user. Windows that are minimized or hidden are not visible.
 
virtual void AddReference () override
 
virtual void RemoveReference () override
 
virtual void ProcessWindowMessages () override
 Runs the platform specific message pump.
 
plResult Initialize ()
 Creates a new platform specific window with the current settings.
 
plResult Initialize (const plWindowCreationDesc &creationDescription)
 Creates a new platform specific window with the given settings.
 
bool IsInitialized () const
 Gets if the window is up and running.
 
plResult Destroy ()
 Destroys the window.
 
plResult Resize (const plSizeU32 &newWindowSize)
 Tries to resize the window. Override OnResize to get the actual new window size.
 
virtual void OnWindowMove (const plInt32 iNewPosX, const plInt32 iNewPosY)
 Called when the window position is changed. Not possible on all OSes.
 
virtual void OnFocus (bool bHasFocus)
 Called when the window gets focus or loses focus.
 
virtual void OnVisibleChange (bool bVisible)
 Called when the window gets focus or loses focus.
 
plStandardInputDeviceGetInputDevice () const
 Returns the input device that is attached to this window and typically provides mouse / keyboard input.
 

Private Member Functions

virtual void OnResize (const plSizeU32 &newWindowSize) override
 Called on window resize messages.
 
virtual void OnClickClose () override
 Called when the close button of the window is clicked. Does nothing by default.
 

Additional Inherited Members

- Static Public Member Functions inherited from plWindow
static plUInt8 GetNextUnusedWindowNumber ()
 Returns a number that can be used as a window number in plWindowCreationDesc.
 
- Protected Attributes inherited from plWindow
plWindowCreationDesc m_CreationDescription
 

Detailed Description

A window class that expands a little on plWindow. Default type used by plGameState to create a window.

Member Function Documentation

◆ OnClickClose()

void plGameStateWindow::OnClickClose ( )
overrideprivatevirtual

Called when the close button of the window is clicked. Does nothing by default.

Reimplemented from plWindow.

◆ OnResize()

void plGameStateWindow::OnResize ( const plSizeU32 & newWindowSize)
overrideprivatevirtual

Called on window resize messages.

Parameters
newWindowSizeNew window size in pixel.
See also
OnWindowMessage

Reimplemented from plWindow.


The documentation for this class was generated from the following files: