Plasma Engine  2.0
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AnimationClipAssetManager.h
1#pragma once
2
3#include <EditorFramework/Assets/AssetDocumentManager.h>
4#include <Foundation/Types/Status.h>
5
7{
9
10public:
13
14private:
15 void OnDocumentManagerEvent(const plDocumentManager::Event& e);
16
17 virtual void InternalCreateDocument(plStringView sDocumentTypeName, plStringView sPath, bool bCreateNewDocument, plDocument*& out_pDocument, const plDocumentObject* pOpenContext) override;
18 virtual void InternalGetSupportedDocumentTypes(plDynamicArray<const plDocumentTypeDescriptor*>& inout_DocumentTypes) const override;
19
20 virtual bool GeneratesProfileSpecificAssets() const override { return false; }
21
23};
Definition AnimationClipAssetManager.h:7
Definition AssetDocumentManager.h:13
Definition Document.h:57
Definition DocumentObjectBase.h:11
Definition DynamicArray.h:81
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
Definition Declarations.h:89
Definition DocumentManager.h:65