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Plasma Engine
2.0
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Represents one resource to load / preload through an plCollectionResource. More...
#include <CollectionResource.h>
Public Attributes | |
| plString | m_sOptionalNiceLookupName |
| Optional, can be used to lookup the resource at runtime with a nice name. E.g. "SkyTexture" instead of some GUID. | |
| plString | m_sResourceID |
| The ID / path to the resource to load. | |
| plHashedString | m_sAssetTypeName |
| plUInt64 | m_uiFileSize = 0 |
Represents one resource to load / preload through an plCollectionResource.