Plasma Engine  2.0
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plCollectionEntry Struct Reference

Represents one resource to load / preload through an plCollectionResource. More...

#include <CollectionResource.h>

Public Attributes

plString m_sOptionalNiceLookupName
 Optional, can be used to lookup the resource at runtime with a nice name. E.g. "SkyTexture" instead of some GUID.
 
plString m_sResourceID
 The ID / path to the resource to load.
 
plHashedString m_sAssetTypeName
 
plUInt64 m_uiFileSize = 0
 

Detailed Description

Represents one resource to load / preload through an plCollectionResource.


The documentation for this struct was generated from the following file: