![]() |
Plasma Engine
2.0
|
An plCollectionResource is used to tell the engine about resources that it should preload in the background. More...
#include <CollectionResource.h>
Public Member Functions | |
void | RegisterNames () |
Registers the named resources in the collection with the plResourceManager, such that they can be loaded by those names. | |
void | UnregisterNames () |
Removes the registered names from the plResourceManager. | |
bool | PreloadResources (plUInt32 uiNumResourcesToPreload=plMath::MaxValue< plUInt32 >()) |
Puts up to the given number of resources for which a resource type could be found into the preload queue of the plResourceManager. | |
bool | IsLoadingFinished (float *out_pProgress=nullptr) const |
Returns true if all resources added for preloading via PreloadResources have finished loading. if out_progress is defined: | |
const plCollectionResourceDescriptor & | GetDescriptor () const |
Returns the resource descriptor for this resource. | |
plArrayPtr< const plTypelessResourceHandle > | GetPreloadedResources () const |
Returns the current list of resources that have already been added to the preload list. See PreloadResources(). | |
![]() | |
PL_ALWAYS_INLINE const plString & | GetResourceID () const |
Returns the unique ID that identifies this resource. On a file resource this might be a path. Can also be a GUID or any other scheme that uniquely identifies the resource. | |
PL_ALWAYS_INLINE plUInt64 | GetResourceIDHash () const |
Returns the hash of the unique ID. | |
void | SetResourceDescription (plStringView sDescription) |
The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID. | |
const plString & | GetResourceDescription () const |
The resource description allows to store an additional string that might be more descriptive during debugging, than the unique ID. | |
const plString & | GetResourceIdOrDescription () const |
The returns the resource description, if available, otherwise the resource ID. | |
PL_ALWAYS_INLINE plResourceState | GetLoadingState () const |
Returns the current state in which this resource is in. | |
PL_ALWAYS_INLINE plUInt8 | GetNumQualityLevelsDiscardable () const |
Returns the current maximum quality level that the resource could have. | |
PL_ALWAYS_INLINE plUInt8 | GetNumQualityLevelsLoadable () const |
Returns how many quality levels the resource may additionally load. | |
float | GetLoadingPriority (plTime now) const |
Returns the priority that is used by the resource manager to determine which resource to load next. | |
plResourcePriority | GetPriority () const |
Returns the current resource priority. | |
void | SetPriority (plResourcePriority priority) |
Changes the current resource priority. | |
PL_ALWAYS_INLINE const plBitflags< plResourceFlags > & | GetBaseResourceFlags () const |
Returns the basic flags for the resource type. Mostly used the resource manager. | |
PL_ALWAYS_INLINE const MemoryUsage & | GetMemoryUsage () const |
Returns the information about the current memory usage of the resource. | |
PL_ALWAYS_INLINE plTime | GetLastAcquireTime () const |
Returns the time at which the resource was (tried to be) acquired last. If a resource is acquired using plResourceAcquireMode::PointerOnly, this does not update the last acquired time, since the resource is not acquired for full use. | |
PL_ALWAYS_INLINE plInt32 | GetReferenceCount () const |
Returns the reference count of this resource. | |
PL_ALWAYS_INLINE const plTimestamp & | GetLoadedFileModificationTime () const |
Returns the modification date of the file from which this resource was loaded. | |
PL_ALWAYS_INLINE plUInt32 | GetCurrentResourceChangeCounter () const |
Returns the current value of the resource change counter. Can be used to detect whether the resource has changed since using it last time. | |
PL_ALWAYS_INLINE void | IncResourceChangeCounter () |
Allows to manually increase the resource change counter to signal that dependent code might need to update. | |
virtual void | ResetResource () |
If the resource has modifications from the original state, it should reset itself to that state now (or force a reload on itself). | |
void | PrintHandleStackTraces () |
Prints the stack-traces for all handles that currently reference this resource. | |
![]() | |
virtual const plRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const plRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Private Member Functions | |
virtual plResourceLoadDesc | UnloadData (Unload WhatToUnload) override |
Requests the resource to unload another quality level. If bFullUnload is true, the resource should unload all data, because it is going to be deleted afterwards. | |
virtual plResourceLoadDesc | UpdateContent (plStreamReader *Stream) override |
Called whenever more data for the resource is available. The resource must read the stream to update it's data. | |
virtual void | UpdateMemoryUsage (MemoryUsage &out_NewMemoryUsage) override |
This function must be overridden by all resource types. | |
Additional Inherited Members | |
![]() | |
static const plRTTI * | GetStaticRTTI () |
![]() | |
plEvent< const plResourceEvent &, plMutex > | m_ResourceEvents |
![]() | |
enum class | DoUpdate { OnMainThread , OnAnyThread } |
enum class | Unload { AllQualityLevels , OneQualityLevel } |
![]() | |
plResource (DoUpdate ResourceUpdateThread, plUInt8 uiQualityLevelsLoadable) | |
Default constructor. | |
virtual | ~plResource () |
virtual destructor. | |
MemoryUsage & | ModifyMemoryUsage () |
Non-const version for resources that want to write this variable directly. | |
void | SetIsReloadable (bool bIsReloadable) |
Call this to specify whether a resource is reloadable. | |
void | SetHasLoadingFallback (bool bHasLoadingFallback) |
Used internally by the code injection macros. | |
An plCollectionResource is used to tell the engine about resources that it should preload in the background.
Collection resources can be used to improve the user experience by ensuring data is already (more likely) available when it is needed. For instance when a player walks into a longer corridor, a collection resource can be triggered to preload the data that will be needed when he reaches the door at the end of the corridor. In scenes this can be achieved using an plCollectionComponent.
Collection resources can also be used to query how much percent of the references resources are already loaded, which enables building progress bars or allowing functionality only after all necessary data is available.
Finally, collections can also be used to register resources with a nice name, such that it can be referenced in code by that name. This is useful if you want to reference some asset in code with a readable resource ID, and may want to change which resource is referenced at a later time. For example the nice name "Avatar" could point to some dummy mesh at the beginning of the project, and be updated to point to something else later, without the need to change the code.
bool plCollectionResource::IsLoadingFinished | ( | float * | out_pProgress = nullptr | ) | const |
Returns true if all resources added for preloading via PreloadResources have finished loading. if out_progress
is defined:
bool plCollectionResource::PreloadResources | ( | plUInt32 | uiNumResourcesToPreload = plMath::MaxValue<plUInt32>() | ) |
Puts up to the given number of resources for which a resource type could be found into the preload queue of the plResourceManager.
This has to be called manually. It will return false if no more resources can be queued for preloading. This can be used as a workflow where PreloadResources and IsLoadingFinished are called repeadedly in tandem, so only a smaller fraction of resources gets queued and waited for, to allow simple resource load-balancing.
void plCollectionResource::RegisterNames | ( | ) |
Registers the named resources in the collection with the plResourceManager, such that they can be loaded by those names.
Calling this twice has no effect.
|
overrideprivatevirtual |
Requests the resource to unload another quality level. If bFullUnload is true, the resource should unload all data, because it is going to be deleted afterwards.
Implements plResource.
void plCollectionResource::UnregisterNames | ( | ) |
Removes the registered names from the plResourceManager.
Calling this twice has no effect.
|
overrideprivatevirtual |
Called whenever more data for the resource is available. The resource must read the stream to update it's data.
pStream may be nullptr in case the resource data could not be found.
Implements plResource.
|
overrideprivatevirtual |
This function must be overridden by all resource types.
It has to compute the memory used by this resource. It is called by the resource manager whenever the resource's data has been loaded or unloaded.
Implements plResource.