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Plasma Engine
2.0
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Takes an plGameGrid and creates an optimized navmesh structure from it, that is more efficient for path searches. More...
#include <GridNavmesh.h>
Classes | |
struct | AreaEdge |
struct | ConvexArea |
Public Member Functions | |
template<class CellData > | |
void | CreateFromGrid (const plGameGrid< CellData > &grid, CellComparator isSameCellType, void *pPassThroughSame, CellBlocked isCellBlocked, void *pPassThroughBlocked) |
Creates the navmesh from the given plGameGrid. | |
plInt32 | GetAreaAt (const plVec2I32 &vCoord) const |
Returns the index of the ConvexArea at the given cell coordinates. Negative, if the cell is blocked. | |
plUInt32 | GetNumConvexAreas () const |
Returns the number of convex areas that this navmesh consists of. | |
const ConvexArea & | GetConvexArea (plInt32 iArea) const |
Returns the given convex area by index. | |
plUInt32 | GetNumAreaEdges () const |
Returns the number of edges between convex areas. | |
const AreaEdge & | GetAreaEdge (plInt32 iAreaEdge) const |
Returns the given area edge by index. | |
Takes an plGameGrid and creates an optimized navmesh structure from it, that is more efficient for path searches.