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| plSimpleWindWorldModule (plWorld *pWorld) |
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virtual plVec3 | GetWindAt (const plVec3 &vPosition) const override |
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void | SetFallbackWind (const plVec3 &vWind) |
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virtual plSimdVec4f | GetWindAtSimd (const plSimdVec4f &vPosition) const |
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plVec3 | ComputeWindFlutter (const plVec3 &vWind, const plVec3 &vObjectDir, float fFlutterSpeed, plUInt32 uiFlutterRandomOffset) const |
| Computes a 'fluttering' wind motion orthogonal to an object direction.
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plWorld * | GetWorld () |
| Returns the corresponding world to this module.
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const plWorld * | GetWorld () const |
| Returns the corresponding world to this module.
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plUInt32 | GetWorldIndex () const |
| Same as GetWorld()->GetIndex(). Needed to break circular include dependencies.
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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static const plRTTI * | GetStaticRTTI () |
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using | UpdateFunction = plDelegate<void(const UpdateContext&)> |
| Update function delegate.
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| plWindWorldModuleInterface (plWorld *pWorld) |
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| plWorldModule (plWorld *pWorld) |
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void | RegisterUpdateFunction (const UpdateFunctionDesc &desc) |
| Registers the given update function at the world.
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void | DeregisterUpdateFunction (const UpdateFunctionDesc &desc) |
| De-registers the given update function from the world. Note that only the m_Function and the m_Phase of the description have to be valid for de-registration.
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plAllocator * | GetAllocator () |
| Returns the allocator used by the world.
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plInternal::WorldLargeBlockAllocator * | GetBlockAllocator () |
| Returns the block allocator used by the world.
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bool | GetWorldSimulationEnabled () const |
| Returns whether the world simulation is enabled.
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virtual void | Initialize () |
| This method is called after the constructor. A derived type can override this method to do initialization work. Typically this is the method where updates function are registered.
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virtual void | Deinitialize () |
| This method is called before the destructor. A derived type can override this method to do deinitialization work.
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virtual void | OnSimulationStarted () |
| This method is called at the start of the next world update when the world is simulated. This method will be called after the initialization method.
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virtual void | WorldClear () |
| Called by plWorld::Clear(). Can be used to clear cached data when a world is completely cleared of objects (but not deleted).
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plWorld * | m_pWorld |
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◆ GetWindAt()
plVec3 plSimpleWindWorldModule::GetWindAt |
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const plVec3 & | vPosition | ) |
const |
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overridevirtual |
The documentation for this class was generated from the following files:
- Code/Engine/GameEngine/Effects/Wind/SimpleWindWorldModule.h
- Code/Engine/GameEngine/Effects/Wind/Implementation/SimpleWindWorldModule.cpp