Plasma Engine  2.0
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SimpleWindWorldModule.h
1#pragma once
2
3#include <Core/Interfaces/WindWorldModule.h>
4#include <GameEngine/GameEngineDLL.h>
5
6class PL_GAMEENGINE_DLL plSimpleWindWorldModule : public plWindWorldModuleInterface
7{
8 PL_DECLARE_WORLD_MODULE();
9 PL_ADD_DYNAMIC_REFLECTION(plSimpleWindWorldModule, plWindWorldModuleInterface);
10
11public:
14
15 virtual plVec3 GetWindAt(const plVec3& vPosition) const override;
16
17 void SetFallbackWind(const plVec3& vWind);
18
19private:
20 plVec3 m_vFallbackWind;
21};
Definition SimpleWindWorldModule.h:7
Definition WindWorldModule.h:39
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22