3#include <AiPlugin/AiPluginDLL.h>
4#include <Core/World/World.h>
6#include <AiPlugin/UtilityAI/Framework/AiActionQueue.h>
7#include <AiPlugin/UtilityAI/Framework/AiBehaviorManager.h>
8#include <AiPlugin/UtilityAI/Framework/AiPerceptionManager.h>
9#include <AiPlugin/UtilityAI/Framework/AiSensorManager.h>
37 bool m_bDebugInfo =
false;
46 float m_fLastScore = 0.0f;
Definition AiActionQueue.h:9
Definition AiBehaviorManager.h:12
Definition AiComponent.h:14
Definition AiPerceptionManager.h:12
Definition AiSensorManager.h:10
Base class of all component types.
Definition Component.h:25
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void OnDeactivated()
This method is called when the component gets deactivated.
Definition Component.cpp:142
virtual void OnSimulationStarted()
This method is called once for active components, at the start of the next world update,...
Definition Component.cpp:144
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Simple component manager implementation that calls an update method on all components every frame.
Definition ComponentManager.h:142
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12