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Plasma Engine
2.0
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Stores the transformation data for an audio entity. More...
#include <AudioEntityTransform.h>
Public Attributes | |
plVec3 | m_vPosition |
The position of the entity in world space. | |
plVec3 | m_vVelocity |
The velocity of the entity. | |
plVec3 | m_vForward |
The forward direction of the entity in world space. | |
plVec3 | m_vUp |
The up direction of the entity in world space. | |
Stores the transformation data for an audio entity.