Plasma Engine  2.0
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plAudioEntityTransform Struct Reference

Stores the transformation data for an audio entity. More...

#include <AudioEntityTransform.h>

Public Attributes

plVec3 m_vPosition
 The position of the entity in world space.
 
plVec3 m_vVelocity
 The velocity of the entity.
 
plVec3 m_vForward
 The forward direction of the entity in world space.
 
plVec3 m_vUp
 The up direction of the entity in world space.
 

Detailed Description

Stores the transformation data for an audio entity.


The documentation for this struct was generated from the following file: