Plasma Engine  2.0
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AudioEntityTransform.h
1#pragma once
2
3#include <AudioSystemPlugin/AudioSystemPluginDLL.h>
4
5#include <Foundation/Math/Vec3.h>
6
Stores the transformation data for an audio entity.
Definition AudioEntityTransform.h:9
plVec3 m_vVelocity
The velocity of the entity.
Definition AudioEntityTransform.h:14
plVec3 m_vPosition
The position of the entity in world space.
Definition AudioEntityTransform.h:11
plVec3 m_vUp
The up direction of the entity in world space.
Definition AudioEntityTransform.h:20
plVec3 m_vForward
The forward direction of the entity in world space.
Definition AudioEntityTransform.h:17