Plasma Engine
2.0
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AudioEntityTransform.h
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#pragma once
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#include <AudioSystemPlugin/AudioSystemPluginDLL.h>
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#include <Foundation/Math/Vec3.h>
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struct
PL_AUDIOSYSTEMPLUGIN_DLL
plAudioEntityTransform
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{
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plVec3
m_vPosition
;
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plVec3
m_vVelocity
;
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plVec3
m_vForward
;
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plVec3
m_vUp
;
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};
plVec3Template< float >
plAudioEntityTransform
Stores the transformation data for an audio entity.
Definition
AudioEntityTransform.h:9
plAudioEntityTransform::m_vVelocity
plVec3 m_vVelocity
The velocity of the entity.
Definition
AudioEntityTransform.h:14
plAudioEntityTransform::m_vPosition
plVec3 m_vPosition
The position of the entity in world space.
Definition
AudioEntityTransform.h:11
plAudioEntityTransform::m_vUp
plVec3 m_vUp
The up direction of the entity in world space.
Definition
AudioEntityTransform.h:20
plAudioEntityTransform::m_vForward
plVec3 m_vForward
The forward direction of the entity in world space.
Definition
AudioEntityTransform.h:17
Code
EnginePlugins
AudioSystem
AudioSystemPlugin
Core
AudioEntityTransform.h
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