21 plTime m_TotalEffectLifeTime;
22 bool m_bApplyObjectTransform =
true;
23 plUInt8 m_uiNumVariationsX = 1;
24 plUInt8 m_uiNumVariationsY = 1;
25 plUInt8 m_uiNumFlipbookAnimationsX = 1;
26 plUInt8 m_uiNumFlipbookAnimationsY = 1;
29 float m_fDistortionStrength = 0;
33 float m_fNormalCurvature = 0.5f;
34 float m_fLightDirectionality = 0.5f;
Definition QuadParticleRenderer.h:12
Implements rendering of particle systems.
Definition QuadParticleRenderer.h:39
Implements rendering of particle systems.
Definition ParticleRenderer.h:16
Definition RenderContext.h:30
Definition Declarations.h:51