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Plasma Engine
2.0
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Public Member Functions | |
void | Clear () |
plUInt32 | AddStream (plGALVertexAttributeSemantic::Enum semantic, plGALResourceFormat::Enum format) |
Use this function to add vertex streams to the mesh buffer. The return value is the index of the just added stream. | |
void | AddCommonStreams () |
Adds common vertex streams to the mesh buffer. | |
void | AllocateStreams (plUInt32 uiNumVertices, plGALPrimitiveTopology::Enum topology=plGALPrimitiveTopology::Triangles, plUInt32 uiNumPrimitives=0, bool bZeroFill=false) |
After all streams are added, call this to allocate the data for the streams. If uiNumPrimitives is 0, the mesh buffer will not use indexed rendering. | |
void | AllocateStreamsFromGeometry (const plGeometry &geom, plGALPrimitiveTopology::Enum topology=plGALPrimitiveTopology::Triangles) |
Creates streams and fills them with data from the plGeometry. Only the geometry matching the given topology is used. Streams that do not match any of the data inside the plGeometry directly are skipped. | |
plArrayPtr< const plUInt8 > | GetVertexBufferData () const |
Gives read access to the allocated vertex data. | |
plArrayPtr< const plUInt8 > | GetIndexBufferData () const |
Gives read access to the allocated index data. | |
plDynamicArray< plUInt8, plAlignedAllocatorWrapper > & | GetVertexBufferData () |
Allows write access to the allocated vertex data. This can be used for copying data fast into the array. | |
plDynamicArray< plUInt8, plAlignedAllocatorWrapper > & | GetIndexBufferData () |
Allows write access to the allocated index data. This can be used for copying data fast into the array. | |
template<typename TYPE > | |
void | SetVertexData (plUInt32 uiStream, plUInt32 uiVertexIndex, const TYPE &data) |
Slow, but convenient method to write one piece of vertex data at a time into the stream buffer. | |
plArrayPtr< plUInt8 > | GetVertexData (plUInt32 uiStream, plUInt32 uiVertexIndex) |
Slow, but convenient method to access one piece of vertex data at a time into the stream buffer. | |
void | SetPointIndices (plUInt32 uiPoint, plUInt32 uiVertex0) |
Writes the vertex index for the given point into the index buffer. | |
void | SetLineIndices (plUInt32 uiLine, plUInt32 uiVertex0, plUInt32 uiVertex1) |
Writes the two vertex indices for the given line into the index buffer. | |
void | SetTriangleIndices (plUInt32 uiTriangle, plUInt32 uiVertex0, plUInt32 uiVertex1, plUInt32 uiVertex2) |
Writes the three vertex indices for the given triangle into the index buffer. | |
const plVertexDeclarationInfo & | GetVertexDeclaration () const |
Allows to read the stream info of the descriptor, which is filled out by AddStream() | |
plUInt32 | GetVertexDataSize () const |
Returns the byte size of all the data for one vertex. | |
plUInt32 | GetVertexCount () const |
Return the number of vertices, with which AllocateStreams() was called. | |
plUInt32 | GetPrimitiveCount () const |
Returns the number of primitives that the array holds. | |
bool | Uses32BitIndices () const |
Returns whether 16 or 32 Bit indices are to be used. | |
bool | HasIndexBuffer () const |
Returns whether an index buffer is available. | |
plBoundingBoxSphere | ComputeBounds () const |
Calculates the bounds using the data from the position stream. | |
plGALPrimitiveTopology::Enum | GetTopology () const |
Returns the primitive topology. | |
plResult | RecomputeNormals () |
void plMeshBufferResourceDescriptor::AddCommonStreams | ( | ) |
Adds common vertex streams to the mesh buffer.
The streams are added in this order (with the corresponding stream indices):
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inline |
Slow, but convenient method to access one piece of vertex data at a time into the stream buffer.
uiStream is the index of the data stream to write to. uiVertexIndex is the index of the vertex for which to write the data.
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inline |
Slow, but convenient method to write one piece of vertex data at a time into the stream buffer.
uiStream is the index of the data stream to write to. uiVertexIndex is the index of the vertex for which to write the data. data is the piece of data to write to the stream.