Plasma Engine  2.0
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plPointLightComponent Class Reference

Adds a dynamic point light to the scene, optionally casting shadows. More...

#include <PointLightComponent.h>

Inheritance diagram for plPointLightComponent:

Public Member Functions

virtual void SerializeComponent (plWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
 
virtual void DeserializeComponent (plWorldReader &inout_stream) override
 Override this to load the current state of the component from the given stream.
 
virtual plResult GetLocalBounds (plBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, plMsgUpdateLocalBounds &ref_msg) override
 Called by plRenderComponent::OnUpdateLocalBounds(). If PL_SUCCESS is returned, bounds and bAlwaysVisible will be integrated into the plMsgUpdateLocalBounds result, otherwise the out values are simply ignored.
 
void SetRange (float fRange)
 Sets the radius of the lightsource. If zero, the radius is automatically determined from the intensity.
 
float GetRange () const
 
float GetEffectiveRange () const
 Returns the final radius of the lightsource.
 
void SetFalloff (float fFalloff)
 
float GetFalloff () const
 
- Public Member Functions inherited from plLightComponent
void SetUsingColorTemperature (bool bUseColorTemperature)
 Used to enable kelvin color values. This is a physical representation of light color using. for more detail: https://wikipedia.org/wiki/Color_temperature.
 
bool GetUsingColorTemperature () const
 
void SetLightColor (plColorGammaUB lightColor)
 
plColorGammaUB GetBaseLightColor () const
 
plColorGammaUB GetLightColor () const
 
void SetTemperature (plUInt32 uiTemperature)
 
plUInt32 GetTemperature () const
 
void SetIntensity (float fIntensity)
 Sets the brightness of the lightsource.
 
float GetIntensity () const
 
void SetSpecularMultiplier (float fSpecularMultiplier)
 
float GetSpecularMultiplier () const
 
void SetCastShadows (bool bCastShadows)
 Sets whether the lightsource shall cast dynamic shadows.
 
bool GetCastShadows () const
 
void SetPenumbraSize (float fPenumbraSize)
 Sets the fuzziness of the shadow edges.
 
float GetPenumbraSize () const
 
void SetSlopeBias (float fShadowBias)
 Allows to tweak how dynamic shadows are applied to reduce artifacts.
 
float GetSlopeBias () const
 
void SetConstantBias (float fShadowBias)
 Allows to tweak how dynamic shadows are applied to reduce artifacts.
 
float GetConstantBias () const
 
void SetWidth (float fWidth)
 Sets the width of the area light.
 
float GetWidth () const
 
void SetLength (float fLength)
 Sets the length of the area light.
 
float GetLength () const
 
void OnMsgSetColor (plMsgSetColor &ref_msg)
 
- Public Member Functions inherited from plRenderComponent
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
 
PL_ALWAYS_INLINE plUInt32 GetUniqueIdForRendering (plUInt32 uiInnerIndex=0, plUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Public Member Functions inherited from plComponent
void SetActiveFlag (bool bEnabled)
 Sets the active flag of the component, which affects its active state.
 
bool GetActiveFlag () const
 Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
 
bool IsActive () const
 Checks whether this component is in an active state.
 
bool IsActiveAndInitialized () const
 Returns whether this component is active and initialized.
 
bool IsActiveAndSimulating () const
 Whether the component is currently active and simulation has been started as well.
 
plComponentManagerBaseGetOwningManager ()
 Returns the corresponding manager for this component.
 
const plComponentManagerBaseGetOwningManager () const
 Returns the corresponding manager for this component.
 
plGameObjectGetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
 
const plGameObjectGetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
 
plWorldGetWorld ()
 Returns the corresponding world for this component.
 
const plWorldGetWorld () const
 Returns the corresponding world for this component.
 
plComponentHandle GetHandle () const
 Returns a handle to this component.
 
plUInt32 GetUniqueID () const
 Returns the unique id for this component.
 
void SetUniqueID (plUInt32 uiUniqueID)
 Sets the unique id for this component.
 
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
 
void EnsureSimulationStarted ()
 Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
 
PL_ALWAYS_INLINE bool SendMessage (plMessage &ref_msg)
 Sends a message to this component.
 
PL_ALWAYS_INLINE bool SendMessage (plMessage &ref_msg) const
 
void PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
 
virtual bool HandlesMessage (const plMessage &msg) const
 Returns whether the given Message is handled by this component.
 
void SetUserFlag (plUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
 
bool GetUserFlag (plUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
 
void SetCreatedByPrefab ()
 Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details.
 
bool WasCreatedByPrefab () const
 Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component.
 
- Public Member Functions inherited from plReflectedClass
virtual const plRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const plRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
PL_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void OnMsgExtractRenderData (plMsgExtractRenderData &msg) const
 
- Protected Member Functions inherited from plRenderComponent
virtual void Deinitialize () override
 This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
 
virtual void OnActivated () override
 This method is called when the component gets activated.
 
virtual void OnDeactivated () override
 This method is called when the component gets deactivated.
 
void OnUpdateLocalBounds (plMsgUpdateLocalBounds &msg)
 
void InvalidateCachedRenderData ()
 
- Protected Member Functions inherited from plComponent
 plComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
 
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
 
virtual plWorldModuleTypeId GetTypeId () const =0
 
virtual plComponentMode::Enum GetMode () const =0
 
virtual void Initialize ()
 Can be overridden for basic initialization that depends on a valid hierarchy and position.
 
virtual void OnSimulationStarted ()
 This method is called once for active components, at the start of the next world update, but only when the world is simulated.
 
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
 
virtual bool OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg)
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
virtual bool OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
bool IsInitialized () const
 
bool IsInitializing () const
 
bool IsSimulationStarted () const
 

Protected Attributes

float m_fRange = 0.0f
 
float m_fEffectiveRange = 0.0f
 
float m_fFalloff = 0.0f
 
- Protected Attributes inherited from plLightComponent
plColorGammaUB m_LightColor = plColor::White
 
plUInt32 m_uiTemperature = 6550
 
float m_fIntensity = 10.0f
 
float m_fSpecularMultiplier = 1.0f
 
float m_fPenumbraSize = 0.1f
 
float m_fSlopeBias = 0.25f
 
float m_fConstantBias = 0.1f
 
bool m_bCastShadows = false
 
bool m_bUseColorTemperature = false
 
float m_fWidth
 
float m_fLength
 
- Protected Attributes inherited from plComponent
const plRTTIm_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
 

Additional Inherited Members

- Static Public Member Functions inherited from plLightComponent
static float CalculateEffectiveRange (float fRange, float fIntensity, float fWidth=0.0f, float fLength=0.0f)
 Calculates how far a lightsource would shine given the specified range and intensity.
 
static float CalculateScreenSpaceSize (const plBoundingSphere &sphere, const plCamera &camera)
 Calculates how large on screen (in pixels) the lightsource would be.
 
- Static Public Member Functions inherited from plRenderComponent
static plUInt32 GetUniqueIdForRendering (const plComponent &component, plUInt32 uiInnerIndex=0, plUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Static Public Member Functions inherited from plNoBase
static const plRTTIGetStaticRTTI ()
 

Detailed Description

Adds a dynamic point light to the scene, optionally casting shadows.

For performance reasons, prefer to use plSpotLightComponent where possible. Do not use shadows just to limit the light cone, when a spot light could achieve the same.

Member Function Documentation

◆ DeserializeComponent()

void plPointLightComponent::DeserializeComponent ( plWorldReader & inout_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from plLightComponent.

◆ GetLocalBounds()

plResult plPointLightComponent::GetLocalBounds ( plBoundingBoxSphere & ref_bounds,
bool & ref_bAlwaysVisible,
plMsgUpdateLocalBounds & ref_msg )
overridevirtual

Called by plRenderComponent::OnUpdateLocalBounds(). If PL_SUCCESS is returned, bounds and bAlwaysVisible will be integrated into the plMsgUpdateLocalBounds result, otherwise the out values are simply ignored.

Implements plRenderComponent.

◆ SerializeComponent()

void plPointLightComponent::SerializeComponent ( plWorldWriter & inout_stream) const
overridevirtual

Override this to save the current state of the component to the given stream.

Reimplemented from plLightComponent.


The documentation for this class was generated from the following files: